Millennium Enterprises Integrated Modeling Amplifier manual Digital Effects, Reverbs

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Johnson Millennium

Section - 4 Editing Modules

Digital Effects

Reverbs

Reverberation is probably the most widely used effect because it allows you to simulate the sound reflection characteristics of almost any kind of room. In a real room, reverb is a result of sound reflecting off room surfaces such as the walls, floor, ceiling, and objects in the room. The materials, size, and shape of the room determine how long these reflections echo and decay before dying out completely. These factors also help determine the audio characteristics of the room, such as how long the high-frequency reverberations ring when compared to the low frequencies, or how much initial "slapback" the room wall produces when a sound hits.

Today’s technology allows the Millennium to offer a complete palette of flexible, easy to use reverbs. There are five basic reverbs to choose from:

1)Reverb - Simple, straight ahead reverb with only the most basic parameters.

2)Dual Reverb - Multi-dimensional reverb with flexible frequency band-splitting capabilities. The reverb can be divided into primary and secondary stages using selectable High or Low Pass cross-overs.

3)Stereo Reverb - A true stereo version of the Reverb Module.

4)Spring Reverb - A recreation of the old Spring Tank Reverb found in Vintage and Modern combo Amps.

5)Gated Reverbs - A very linear, high energy reverb that can be set to decay, stay flat, or ramp up the reverb decay, creating many unique ambient effects.

6)Room Echo - A true stereo, multi-tap delay for creating small ambient spaces. The delays are divided into four sections of early reflections. These reflections can be placed anywhere in the stereo field and can be as dense or sparse as necessary. The Room Delay also includes a feedback loop for delay regeneration.

Reverb

Real life reverberation is the result of sound reflecting off surfaces in a room or hall. It can best be described as millions of small echoes that decay over a period of time. The size of the room, the surface type of the walls, or the carpet on the floor all contribute to the way real rever- beration behaves and sounds.

When do I use Reverb? When recording in the studio, nearly always. Many guitar tracks, for example, are recorded in a very sterile environment (i.e. very dry), but adding reverb can add lush depth to any guitar track and you can get those great sounds in the Studio or Live.

Why should I use stereo reverb? Digital Effects such as Chorus and Delay produce stereo imaging type effects. Stereo reverb helps maintain that original stereo image. But don't forget that millions of hit recordings were made using mono input reverbs that created a stereo output image. The theory is that sound generally originates from one point in a room, so mono often works just fine. The rule? Don’t get caught using too much reverb on your guitar in live situations. Even if the room is small, it still produces some reverb. Too much makes the guitar go away. Let it compliment the room.

User Guide

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Contents User’s Guide Mains Plug Warning 8760 S. Sandy Parkway Manufacturer’s NameSandy, Utah 84070, USA Product NameQuick Start Table of Contents Amplifier Section Editing Modules Advanced TopicsMidi Functions Digital Effects SectionAppendix Using the Johnson Amplification J-12 Foot ControllerUser Guide Congratulations IntroductionUser Guide Front Panel Quick Tour of the Millennium Two-Fifty100 User Guide F FX Library Buttons Rear Panel Fuse- 100, 120 VAC 6 Amp fuse is inserted hereLoop Send Jack This is the effects loop send jack American Stack Dual Rectifier, Boogie MK II, Soldano SLO Amplifier Model TypesEffects include Programmable Mono FX Loop Basic SpecificationsJohnson Amplification J-12 foot controller Foot Controller CompatibilityModule Sizes Module TypesMaking Connections Setting UpXLR Cabinet Emulation functions To exit this mode, simply press the Preset buttonFX Edit Mode Preset ModeUtility Mode Assign ModeGain Adjustments Input and Master Output AdjustmentsEQ and Preset Level Getting SoundsWet/Dry Mix Adjustments Global or Local Amplifier Model and Channel SelectionAmplifier Contour Control Digital FX Quick Adjust Knobs Using the Tuner Selecting a PresetUtility Menu Tuner Mode Press the Utility button once. The display readsInstant Tuner Access Johnson Amplification J-12 Tuner ModePress the any button to exit the Tuner mode Reference and OutputNaming the Preset Naming and Storing PresetsAfter which you are taken to the preset you have just stored Storing the PresetPreset Editing Sections Editing a PresetIntegrated Amplifier Model Editing Integrated Amplifier Model SelectionBgain LVL Adig LVL Analog Wah EditingAvail Link for Pedal 1 OFF Noise Gate EditingTo exit Noise gate edit mode, press the Preset button Selecting Effect Configuration RoutesAdjusting the Module’s Parameters Selecting a DefaultCustom Defaults Changing Effect ModulesComparing Original Pst Comparing ChangesNaming the Default Storing/Naming DefaultsEditing a Module Storing the DefaultOutput Module Functions Scrolling through a Module’s PagesEffect Name Digital Effect Module Size and TypeChoruses Default ListAnalog Wah Effects LibraryAmplifier Types Analog Wah ParametersNoise Gate Parameters Noise GateReverbs Digital EffectsReverb Stereo Reverb a true stereo version of the Reverb ModuleReverb Parameters Gated ReverbOver Freq Over TypeLow Pass TimeChoruses and Flangers Chorus T C HChorus Parameters Flanger Parameters FlangerPhaser Parameters PhasersMode Rotary Speaker SimulatorLevel OverTremolo Tremolo and Auto-PannerAuto Panner Tremolo & Auto Panner ParametersPitch Shifters Parameters Pitch Shifters and HarmonyDetuners Delays Detuner ParametersDtn E -H Dly Time Delay ParametersTapIt SmearCompressor Parameters CompressorEqualizers Graphic EqualizersGraphic Equalizer Parameters Multi Effects Modules Chorus/Delay and Flange/Delay Parametric EqualizersParametric Equalizer Parameters Multi-Effect Module Parameters Whammy EffectsAuto Wah Whammy Effect ParametersAuto Wah Effect Parameters Midi CCs Assigning ModifiersDynamic Modifiers LFOsLinking a Parameter to a Modifier External Expression PedalsSetting up a Dynamic Modifier Setting up an LFOAmplifier Morphing Morphing Pedal AssignmentsMorphing Between Effect Modules Volume Pedal AssignmentsVol Pdl Morph Pdl Preset Receive Map Setting the Midi ChannelsMidi Functions Midi MergingSysEx Device Channel Preset Transmit MapSysex Dumps After which it returns to the Preset dump screenSysEx Dump Bulk System After which it returns to the User default screenFactory Reset Other Utility FunctionsGlobal vs. Local XLR Cabinet Emulation Footswitch Set-Up Output Mode and Speaker Cabinet Voicing SelectionsConfiguring the Pedalboard Connecting the Johnson Amplification J-12 Foot ControllerExpression Pedal Names Assigning Presets to Footswitches Press the Preset button to exitAssigning Functions Gain Exp 1 Min 56Max Assigning Parameters to Footswitches/ Expression PedalsJ12FCBank FS=Tog CCTran Other Footswitch FunctionsAssigning Midi Control to the Expression Pedals 12 will appear like this When connected. The display now readsTurn Page knob to page 3 and the display will read Momentary Footswitch AssignmentUsing the Tuner Bank Up/ Tuner and Bank Down / Bypass FootswitchesOther Pedalboard Tidbits Naming BanksWill now read Un-Linking or Viewing Parameter ControlBank 2 Fender Bank 1 TopBank 4 Vox MatchlessBank 13 Country Bank 19 Morph Bank 12 Alternative Bank 18 DynamicsBank 14 Vintage StudioBank 3 Boogie/Soldano Millennium Preset DescriptionsBank 6 Marshall Bank 5 MatchlessBank 8 Signature Bank 13 Country Bank 12 AlternativeBank 16 Jazz/Fusion Bank 15 StudioBank 18 Dynamics ConfigStereo 2,2 ConfigParall 4,4,2 ConfigMonoSplit 4,4,4,4 Effect Configuration ChartHarmony Interval Charts Power Requirements Power Amp SectionAudio Outputs Audio InputsRemarks Midi Implementation ChartSystem Exclusive Implementation Midi BasicsJohnson Amplification General Format ProceduresSYSHEAD, 49h, F7h Syshead 48h, dd1st1 dd1st2, ... ddnth1, ddnth2, F7h DdnSYSHEAD, 11h, F7h Tt = Vv = Software version number Rr =Syshead 17h, aa1, aa2,bbs1, bbs2, F7h BbsModules User requested Number of ModulesIndicates the beginning of the xth Module Number of available parameters in the FX ModuleSYSHEAD, 54h, cc, F7h 02h Effect Module 03h 04h Whole Effect ModuleSYSHEAD, 22h, F7h SYSHEAD, 21h, F7hSYSHEAD, 13h, yy1, yy2, zz1, zz2 F7h Yy= effect ID #Key Label Hex equivalent SysEx Button/Keys/Footswitch codesFX Module Count for Module Types 00 FX Module Class Type SysEx Preset Dump ExampleFx Module codes and numbers PEQ 100 101 102 103 104 105 106 107