Millennium Enterprises Integrated Modeling Amplifier manual Gated Reverb, Reverb Parameters

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Section - 4 Editing Modules

Johnson Millennium

Gated Reverb

Gated reverb doesn't behave as naturally as the standard varieties of reverb. Originally, it was created by taking a long, dense reverb and chopping it short with a noise gate. This made for a burst of reverberation energy that could help thicken up a variety of sounds.

Digital signal processing techniques improved and soon allowed ways to create similar gated reverb sounds that were far more usable and flexible. Today's gated reverb doesn't get gated at all, it just sounds like it does. It is actually a large burst of delay taps that create the gated reverb sound. This allows you to chose the length of the effect along with different slope shapes.

When do I use Gated Reverb? Using a Gated Reverb in a multi effect guitar application is ideal for producing unusual special effects. Using the Gated reverb can produce a very rich and intense and ambience which can thicken up a guitar tone in many ways . This type of reverb is also ideal for producing an effect that is similar to backward masking.

Reverb Parameters:

Note: Not all of the parameters listed below are available in all Reverb modules.

FX: Lvl

Controls the signal input level fed to the Module. Ranges from Off to 100%.

Dry: Lvl

Controls the level of the dry (uneffected) signal. Ranges from Off to 100%.

Balance

Controls the left/right positioning of the dry signal in the stereo soundfield. Ranges from -99 (all left) to 99 (all right).

Type

Selects the reverb type. Each room type has a different decay range (just as real rooms do), so changing TYPE also

 

changes the decay time of the room. Types are: Studio Room, Wood Room, Vocal Plate, Concert Hall, Plate Reverb,

 

Chamber, Cathedral, Arena, Cement Shelter, and Infinite Spring (for Reverbs), and: Flat, Shelf, Decaying Linear,

 

Decaying Logarithmic, Decaying Exponential, Decaying Sine, Reverse Linear, Reverse Logarithmic, Reverse

 

Exponential, Reverse Sine, Peaking Linear, and Peaking Exponential (for Gated Reverbs).

Density

Controls the number of discrete room wall reflections during the early portions of DECAY. Higher settings produce

 

more reflections while low settings yield fewer initial wall echoes. Use this control in conjunction with DISPERSION

 

to build or reduce the thickness of early reflection clusters heard near the beginning of the reverberation. Ranges

 

from 0% to 99%.

Dispersion

Controls the distance (time) between the echoes set by DENSITY. If DENSITY is set low and DISPERSION is set high,

 

the initial room echoes. Dispersion can be heard as discrete echoes followed by smoother room reverberations. Set

 

DISPERSION low for a dense cluster of reflections during the early portions of DECAY. Ranges from 1 to 5.

Diffusion

Simulates the presence of different room materials by controlling the smoothness of reverberations through the

 

course of DECAY. Low DIFFUSION settings are great for simulating hard, flat surfaces while higher DIFFUSION

 

settings can be used to simulate the presence of irregular surfaces in the room such as natural rock masonry or man-

 

made diffusers. Unlike flat surfaces, these materials reflect (diffuse) the sound in many directions because of the irreg-

 

ularity of the surfaces themselves. This builds smoothness over the reverb progression. Ranges from 0% to 99%.

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User Guide

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Contents User’s Guide Mains Plug Warning Sandy, Utah 84070, USA Manufacturer’s Name8760 S. Sandy Parkway Product NameQuick Start Table of Contents Midi Functions Editing Modules Advanced TopicsAmplifier Section Digital Effects SectionUsing the Johnson Amplification J-12 Foot Controller AppendixUser Guide Introduction CongratulationsUser Guide Quick Tour of the Millennium Two-Fifty Front Panel100 User Guide F FX Library Buttons Fuse- 100, 120 VAC 6 Amp fuse is inserted here Rear PanelLoop Send Jack This is the effects loop send jack Amplifier Model Types American Stack Dual Rectifier, Boogie MK II, Soldano SLOEffects include Basic Specifications Programmable Mono FX LoopFoot Controller Compatibility Johnson Amplification J-12 foot controllerModule Types Module SizesSetting Up Making ConnectionsTo exit this mode, simply press the Preset button XLR Cabinet Emulation functionsUtility Mode Preset ModeFX Edit Mode Assign ModeEQ and Preset Level Input and Master Output AdjustmentsGain Adjustments Getting SoundsAmplifier Model and Channel Selection Wet/Dry Mix Adjustments Global or LocalAmplifier Contour Control Digital FX Quick Adjust Knobs Utility Menu Tuner Mode Selecting a PresetUsing the Tuner Press the Utility button once. The display readsPress the any button to exit the Tuner mode Johnson Amplification J-12 Tuner ModeInstant Tuner Access Reference and OutputNaming and Storing Presets Naming the PresetStoring the Preset After which you are taken to the preset you have just storedIntegrated Amplifier Model Editing Editing a PresetPreset Editing Sections Integrated Amplifier Model SelectionBgain LVL Analog Wah Editing Adig LVLNoise Gate Editing Avail Link for Pedal 1 OFFSelecting Effect Configuration Routes To exit Noise gate edit mode, press the Preset buttonCustom Defaults Selecting a DefaultAdjusting the Module’s Parameters Changing Effect ModulesComparing Changes Comparing Original PstStoring/Naming Defaults Naming the DefaultStoring the Default Editing a ModuleScrolling through a Module’s Pages Output Module FunctionsDigital Effect Module Size and Type Effect NameDefault List ChorusesAmplifier Types Effects LibraryAnalog Wah Analog Wah ParametersNoise Gate Noise Gate ParametersReverb Digital EffectsReverbs Stereo Reverb a true stereo version of the Reverb ModuleGated Reverb Reverb ParametersLow Pass Over TypeOver Freq TimeChoruses and Flangers T C H ChorusChorus Parameters Flanger Flanger ParametersPhasers Phaser ParametersLevel Rotary Speaker SimulatorMode OverAuto Panner Tremolo and Auto-PannerTremolo Tremolo & Auto Panner ParametersPitch Shifters and Harmony Pitch Shifters ParametersDetuners Detuner Parameters DelaysDtn E -H TapIt Delay ParametersDly Time SmearCompressor Compressor ParametersGraphic Equalizers EqualizersGraphic Equalizer Parameters Parametric Equalizers Multi Effects Modules Chorus/Delay and Flange/DelayParametric Equalizer Parameters Whammy Effects Multi-Effect Module ParametersWhammy Effect Parameters Auto WahAuto Wah Effect Parameters Dynamic Modifiers Assigning ModifiersMidi CCs LFOsExternal Expression Pedals Linking a Parameter to a ModifierSetting up an LFO Setting up a Dynamic ModifierMorphing Pedal Assignments Amplifier MorphingVolume Pedal Assignments Morphing Between Effect ModulesVol Pdl Morph Pdl Midi Functions Setting the Midi ChannelsPreset Receive Map Midi MergingPreset Transmit Map SysEx Device ChannelAfter which it returns to the Preset dump screen Sysex DumpsAfter which it returns to the User default screen SysEx Dump Bulk SystemOther Utility Functions Factory ResetGlobal vs. Local XLR Cabinet Emulation Output Mode and Speaker Cabinet Voicing Selections Footswitch Set-UpConnecting the Johnson Amplification J-12 Foot Controller Configuring the PedalboardExpression Pedal Names Press the Preset button to exit Assigning Presets to FootswitchesAssigning Functions Assigning Parameters to Footswitches/ Expression Pedals Gain Exp 1 Min 56MaxOther Footswitch Functions J12FCBank FS=Tog CCTranAssigning Midi Control to the Expression Pedals When connected. The display now reads 12 will appear like thisMomentary Footswitch Assignment Turn Page knob to page 3 and the display will readOther Pedalboard Tidbits Bank Up/ Tuner and Bank Down / Bypass FootswitchesUsing the Tuner Naming BanksUn-Linking or Viewing Parameter Control Will now readBank 4 Vox Bank 1 TopBank 2 Fender MatchlessBank 14 Vintage Bank 12 Alternative Bank 18 DynamicsBank 13 Country Bank 19 Morph StudioMillennium Preset Descriptions Bank 3 Boogie/SoldanoBank 5 Matchless Bank 6 MarshallBank 8 Signature Bank 12 Alternative Bank 13 CountryBank 15 Studio Bank 16 Jazz/FusionBank 18 Dynamics Effect Configuration Chart ConfigStereo 2,2 ConfigParall 4,4,2 ConfigMonoSplit 4,4,4,4Harmony Interval Charts Audio Outputs Power Amp SectionPower Requirements Audio InputsMidi Implementation Chart RemarksMidi Basics System Exclusive ImplementationJohnson Amplification Procedures General FormatSyshead 48h, dd1st1 dd1st2, ... ddnth1, ddnth2, F7h Ddn SYSHEAD, 49h, F7hSYSHEAD, 11h, F7h Syshead 17h, aa1, aa2,bbs1, bbs2, F7h Vv = Software version number Rr =Tt = BbsIndicates the beginning of the xth Module Number of ModulesModules User requested Number of available parameters in the FX Module02h Effect Module 03h 04h Whole Effect Module SYSHEAD, 54h, cc, F7hSYSHEAD, 13h, yy1, yy2, zz1, zz2 F7h SYSHEAD, 21h, F7hSYSHEAD, 22h, F7h Yy= effect ID #SysEx Button/Keys/Footswitch codes Key Label Hex equivalentSysEx Preset Dump Example FX Module Count for Module Types 00 FX Module Class TypeFx Module codes and numbers PEQ 100 101 102 103 104 105 106 107