Yamaha MD8 An Overview of Multitrack Recording, Basic Multitracking, Advanced Multitracking

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22 The First Session

An Overview of Multitrack Recording

This section describes the fundamental principles of multitrack recording.

Basic Multitracking

Monitoring—This is the process of listening to a sound as it’s being recorded or listening to recorded sounds as new sounds are recorded to other tracks. See About Monitoring on page 23 for more information.

Recording the first track—The first track to be recorded is typically the drum track. A drum track that starts before other instruments makes a good timing and count-in reference. If your song starts with several instruments on the first bar, you may find it helpful to record a temporary count-in on another track, which can be erased later. See Recording the First Track on page 17 for more information.

Overdubbing—This is the technique of recording new sounds to empty tracks while lis- tening to the sounds that you’ve already recorded on the other tracks. Essentially, songs are recorded track-by-track. This technique is used for most modern studio recording. See Over- dubbing on page 20 for more information.

Mixdown—This is the final stage in multitrack recording. Here you mix the sounds from all eight tracks,with EQ and effects,into a balanced stereo mix and record it to a stereo master recorder, such as a DAT, MiniDisc, or cassette tape machine. See Mixdown on page 21 for more information.

Advanced Multitracking

One-Takerecording—With this technique, all tracks are recorded in one take. This is useful for live recording and bands that like to record with all members playing together. Use DIR recording method to record up to 8 tracks simultaneously. Punch in/out and ping-pong techniques can be used after the one-take recording to add and correct sections. See One-Take Recording on page 83 for more information.

Punch In/Out—This technique allows you to rerecord specific sections of a track.It’s often used to rerecord a not-so-perfect guitar solo or vocal phrase. Punch in/out can be rehearsed before actually recording to disc. Punch in/out on the MD8 can be performed manually or automatically, which is useful when you are playing or singing and operating the MD8 all at the same time. You can use either the DIR or GRP method for punch in/out recording. See Manual Punch In/Out on page 29 for more information.

Ping-Pong—This technique allows you to mix and record several tracks onto another track. This is often used to free up tracks for more recording. So although the MD8 is an eight-track recorder, you can record more than just eight parts using the ping-pong tech- nique. You can also combine ping-pong with overdub recording. For example, Tracks 1 and 2 are mixed and recorded onto Track 4 along with a new signal coming from Input Channel 3. Ping-Pong can be rehearsed before actually recording to disc. Use the GRP recording method for ping-pong. See Ping-Pong Recording on page 41 for more information.

Synchronization—This technique enables the MD8 and a MIDI sequencer to work together as a unified recording tool: the MD8 for acoustic sounds and the MIDI sequencer for MIDI instrument sounds. See The MD8 & MIDI on page 73 for more information.

MD8—Owner’s Manual

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Contents Multitrack MD Recorder Varoitus Safety Instructions Read the Following Before Operating the MD8 Keep This Manual For Future Reference Contents Repeat, Cue List & Program Play 10. MD8 Applications Mixer MD8 FeaturesWelcome to the MD8 RecorderWelcome to the MD8 Buying Discs for the MD8 Type Logo DescriptionMiniDisc Touring the MD8 Topside ViewInput Channels Group Assign switches PAN controlFader Master Section MTC, Midi CLK, and MMC indicators Status indicatorsPitch indicators TOC Edit indicator& OUT indicators Repeat mode indicatorsAuto Punch indicator Track record indicatorsAuto Punch I/O button Disc Transport SectionDisc Transport buttons Song Search buttonsMark Search & Mark buttons B Repeat buttonsRepeat button Display buttonPower ON/OFF switch Rear PanelLine Input 9-10/11-12 MIC/LINE INPUTsMIC/LINE INPUTs 1 Track Direct OUTsFront Connectors Phantom Power ON/OFF switchFirst Session Quick-Start SystemLoading a Disc Connecting the Power CordTurning on the MD8 Recording the First TrackMaking the Connections GRP & DIR GRP MethodDIR Method Monitoring & Recording GRP & DIRListening to the First Track Overdubbing Press the Play button to play back what you‘ve recordedMixdown Mix and refine your music as followsRecord the Final Mix to your stereo master recorder An Overview of Multitrack Recording Basic MultitrackingAdvanced Multitracking About Monitoring Multi-Source Mixing Up MIC/LINE Track 1 disc Input 1 jack/XLRMix and refine your music as described on Record the final mix to your stereo master recorderRecording & Mixing Techniques Recording a New SongSearching for Blanks Rec Mode Tracks Used Recording Time Setting the Recording ModeUse the Data dial to select a Recording mode Minutes DiscTitling Discs & Songs RecordingUsing the REC Button Manual Punch In/OutPress the Stop button to stop playback Using the REC Select buttons Using a Footswitch Press the footswitch to start playbackSetting the In/Out Points On-the-Fly Auto Punch In/OutUsing SET and Last REC Search Single Take Auto Punch In/Out Play Record WaitRecord Auto Punch with a Footswitch Leaving Auto Punch In/Out modeMulti Take Auto Punch In/Out Press Enter to prepare for recording the second take Go back to aboveAuditioning Your Takes Use the Data dial to select the Take you want to auditionSetting the Pre-Roll & Post-Roll Times Ping-Pong Recording TracksSet the Monitor Level control as required Preparing for Ping-PongSet the faders on the source channels to the 7-8 mark Source TracksRehearsing Ping-Pong Performing Ping-Pong for RealChecking the Ping-Pong Operation Ping-Pong with Overdub Destination Track Overdub SourceContinue with Preparing for Ping-Pongon Adjusting the Pitch PitchToggling Between FIX & Vari Pitch Using a Footswitch Mode Before IndicatorsApplying Effects Applying Effects at MixdownApplying Effects when Recording Applying Effects with Ping-PongSet the effects processor as required Patching in Signal Processors From processor’s outputRewind & Fast Forward Quick Search FunctionsSearching for Songs Shuttle Playback Function Cue/ReviewSearching for the Last Rec in & OUT Points Locating Specific PointsTo return to normal playback speed, press Play again Inserting Markers Marker IndicatorsSearching for Markers Original SongAdjusting Markers Press the Adjust buttonAdjusting Markers Before Erase Erasing MarkersPress the Enter button to erase the marker After EraseOne Song Repeat Press the Repeat button to cancel All Song Repeat playbackRepeat, Cue List & Program Play All Song RepeatPress the Repeat button to cancel A-B Repeat RepeatRepeat Song Cue List Playback & Copy Use the Data dial to select Edit or NEWCue List Program Playback Press the Play button to start Program playbackProgram Viewing Disc Contents Editing Songs & TracksErasing Discs Copying & Converting SongsUse the Data dial to select the Song that you want to copy Use the Data dial to select another track Use the Data dial to select a blank areaPress the Enter button to copy Song Copy Renumbering SongsBefore AfterMoving Songs Press Enter to renumber the songsPress Enter once more to move the song to the new position Song 1 before divide Dividing SongsPress the Enter button to divide Song 1 after divideCombining Songs Press the Enter button to combineSong Before combine After combine Use the Data dial to select the song you want to erase Erasing SongsErasing Tracks Press the Enter button to eraseBefore Part Erase Erasing PartsPress Enter again to erase After Part EraseCopying Tracks Press Enter again to copyCopying Parts Source TrackDisplay Dimmer Other FunctionsFrame Display Peak HoldUsing the MD8 in a Synchronized Midi System MD8 & MidiAbout Tempo Maps Setting Up a Synchronized Midi System Setting the Midi Sequencer MTC Cabling Note Using MTCSetting the MD8 for MTC Operation Use the Data dial to select MTC Midi TimecodeUsing Midi Clock Setting the Midi SequencerProgramming the Tempo Map A once again flashes on the display 001 2/4 010 3/4 005 6/8 000 4/4 Deleting Steps in a Tempo MapSelecting Midi Clock for synchronization Saving a Tempo MapUse the Data dial to select Mclk Midi Clock Controlling the MD8 with MMC FunctionPress the Enter button to return to the Utility menu Setting the MMC Device IDEnabling MMC Use the Data wheel to set this parameter to on or OFFTempo Map Chart Meter Step Measure Time10 MD8 Applications One-Take RecordingMidi Home Studio Using the MD8 with Another Mixer Track transferBeyond the Basics Effects ReturnMarkers Pitch Applications MonitoringMixdown 12 Q&A Section What’s the difference between MiniDiscs and MD Data Discs?How many songs can I store on an MD Data disc? Troubleshooting Synchronize to the MD8 MMC remote control doesMidi sequencer does not Not workAppendix MD8 Transport ModesDisplay Messages Message MeaningSpecifications Digital/AudioGeneral Specifications subject to change without noticeBlock Diagram Dimensions Glossary Midi Timecode-SeeMTC Glossary Index NumericsHigh EQ MTC Vari Midi Implementation Chart Session Info