Yamaha MD8 owner manual Glossary

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Glossary 99

Glossary

ATRAC—An acronym for Adaptive Transform Acoustic Coding. This is the compression technique used to fit the same amount of data as that of a 120 mm CD on a 64 mm MiniDisc. Using the ATRAC system, the MD8 provides an 8-track recording time of 18 minutes.

ATRAC uses established psychoacoustic principles to compress audio data to approximately one-fifth of its original size, with virtually no loss in sound quality. The threshold of hearing principle states that the sensitivity of the human ear is frequency dependent. Two tones of the same level but at different frequencies will not be heard at the same loudness. Another principle used is the masking effect. That is, softer sounds become inaudible when louder sounds at similar frequencies are present.

BouncingSeePing-Pong.

Bus—A common conductor used to collect and distribute audio signals. The MD8 has four Group buses that feed the tracks, a Stereo bus consisting of left and right channels, an AUX bus for the AUX SEND, and a CUE bus for the cue monitor.

Clipping—The unwanted distortion effect of overloading an audio circuit with a signal that is too large. Care must be taken when setting the MD8 GAIN controls so as not to overload the recording circuits. See Recording the First Track on page 17 for more information.

Confidence monitoring—Monitoring directly from a recording medium to make sure that program material is being recorded correctly. On an analog tape recorder, signals are picked up by the playback head immediately after being recorded to tape by the record head. This allows for confidence monitoring. It is not possible on a tape recorder with combined record and play heads. A DAT deck must have 4 heads (inside one drum) for confidence monitoring.

Cue—There are two kinds of cue on the MD8: Monitor CUE. and Cue List cue. See Monitor CUE, and Cue List.

Cue List—The Cue List function allows you to compile a cue list (i.e., a sequence of cues for playback) using markers. Cues are loaded into memory for continuous, uninterrupted playback. A new song can be created from the Cue List using the Cue List Copy function. See Cue List Playback & Copy on page 59 for more information.

DAT—An acronym for Digital Audio Tape. DAT recorders are especially popular in record- ing studios for recording the final stereo mix.

DI (Direct Inject)—A technique for connecting an electric guitar or bass guitar directly to a mixer. The high output impedance of the guitar is matched with the low impedance of the mixer input using a DI Box. Some instrument amplifier’s feature a DI connection.

EQ—An acronym for an audio equalizer. The MD8 input channels feature three-band EQ.

EXE—An abbreviation for Execute. This appears on the MD8’s display when you are prompted to confirm a function.

Footswitch—A foot operated switch. Several MD8 transport functions and the punch in/out function can be controlled using an optional footswitch.

Frame—An integral unit of the MD DATA disc format. One frame can hold 11.6 ms of data (i.e., 512 samples of ATRAC sound data at 44.1 kHz). There are approximately 86 frames in a second. Using the FrameDisp function you can select between 86 (MD) and 30 (MTC) frames per second.

Group—A group is a connection of one or several input or track signals to a given track on the MD8.

Line-LevelSignal—A signal in the range from –20 dB to +20 dB. These are essentially high-level signals. Most audio equipment outputs signals at line level. All MD8 inputs and outputs support line-level signals. Contrast with Low-Level Signal.

MD8—Owner’s Manual

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Contents Multitrack MD Recorder Varoitus Safety Instructions Read the Following Before Operating the MD8 Keep This Manual For Future Reference Contents Repeat, Cue List & Program Play 10. MD8 Applications Recorder MD8 FeaturesWelcome to the MD8 MixerWelcome to the MD8 MiniDisc Buying Discs for the MD8Type Logo Description Topside View Touring the MD8Input Channels Fader Group Assign switchesPAN control Master Section TOC Edit indicator Status indicatorsPitch indicators MTC, Midi CLK, and MMC indicatorsTrack record indicators Repeat mode indicatorsAuto Punch indicator & OUT indicatorsSong Search buttons Disc Transport SectionDisc Transport buttons Auto Punch I/O buttonDisplay button B Repeat buttonsRepeat button Mark Search & Mark buttonsRear Panel Power ON/OFF switchMIC/LINE INPUTs Line Input 9-10/11-12Track Direct OUTs MIC/LINE INPUTs 1Phantom Power ON/OFF switch Front ConnectorsQuick-Start System First SessionRecording the First Track Connecting the Power CordTurning on the MD8 Loading a DiscGRP Method Making the Connections GRP & DIRListening to the First Track DIR MethodMonitoring & Recording GRP & DIR Press the Play button to play back what you‘ve recorded OverdubbingRecord the Final Mix to your stereo master recorder MixdownMix and refine your music as follows Advanced Multitracking An Overview of Multitrack RecordingBasic Multitracking About Monitoring Up MIC/LINE Track 1 disc Input 1 jack/XLR Multi-Source MixingRecord the final mix to your stereo master recorder Mix and refine your music as described onSearching for Blanks Recording & Mixing TechniquesRecording a New Song Minutes Disc Setting the Recording ModeUse the Data dial to select a Recording mode Rec Mode Tracks Used Recording TimeRecording Titling Discs & SongsPress the Stop button to stop playback Using the REC ButtonManual Punch In/Out Using the REC Select buttons Press the footswitch to start playback Using a FootswitchAuto Punch In/Out Setting the In/Out Points On-the-FlyUsing SET and Last REC Search Single Take Auto Punch In/Out Play Record WaitRecord Leaving Auto Punch In/Out mode Auto Punch with a FootswitchMulti Take Auto Punch In/Out Go back to above Press Enter to prepare for recording the second takeUse the Data dial to select the Take you want to audition Auditioning Your TakesSetting the Pre-Roll & Post-Roll Times Tracks Ping-Pong RecordingSource Tracks Preparing for Ping-PongSet the faders on the source channels to the 7-8 mark Set the Monitor Level control as requiredChecking the Ping-Pong Operation Rehearsing Ping-PongPerforming Ping-Pong for Real Destination Track Overdub Source Ping-Pong with OverdubContinue with Preparing for Ping-Pongon Toggling Between FIX & Vari Pitch Adjusting the PitchPitch Mode Before Indicators Using a FootswitchApplying Effects at Mixdown Applying EffectsSet the effects processor as required Applying Effects when RecordingApplying Effects with Ping-Pong From processor’s output Patching in Signal ProcessorsShuttle Playback Function Cue/Review Quick Search FunctionsSearching for Songs Rewind & Fast ForwardTo return to normal playback speed, press Play again Searching for the Last Rec in & OUT PointsLocating Specific Points Original Song Marker IndicatorsSearching for Markers Inserting MarkersPress the Adjust button Adjusting MarkersAdjusting Markers After Erase Erasing MarkersPress the Enter button to erase the marker Before EraseAll Song Repeat Press the Repeat button to cancel All Song Repeat playbackRepeat, Cue List & Program Play One Song RepeatRepeat Song Press the Repeat button to cancel A-B RepeatRepeat Cue List Cue List Playback & CopyUse the Data dial to select Edit or NEW Program Program PlaybackPress the Play button to start Program playback Editing Songs & Tracks Viewing Disc ContentsUse the Data dial to select the Song that you want to copy Erasing DiscsCopying & Converting Songs Press the Enter button to copy Use the Data dial to select another trackUse the Data dial to select a blank area After Renumbering SongsBefore Song CopyPress Enter once more to move the song to the new position Moving SongsPress Enter to renumber the songs Song 1 after divide Dividing SongsPress the Enter button to divide Song 1 before divideSong Before combine After combine Combining SongsPress the Enter button to combine Press the Enter button to erase Erasing SongsErasing Tracks Use the Data dial to select the song you want to eraseAfter Part Erase Erasing PartsPress Enter again to erase Before Part ErasePress Enter again to copy Copying TracksSource Track Copying PartsPeak Hold Other FunctionsFrame Display Display DimmerAbout Tempo Maps Using the MD8 in a Synchronized Midi SystemMD8 & Midi Setting Up a Synchronized Midi System Use the Data dial to select MTC Midi Timecode Using MTCSetting the MD8 for MTC Operation Setting the Midi Sequencer MTC Cabling NoteProgramming the Tempo Map Using Midi ClockSetting the Midi Sequencer A once again flashes on the display Deleting Steps in a Tempo Map 001 2/4 010 3/4 005 6/8 000 4/4Use the Data dial to select Mclk Midi Clock Selecting Midi Clock for synchronizationSaving a Tempo Map Function Controlling the MD8 with MMCUse the Data wheel to set this parameter to on or OFF Setting the MMC Device IDEnabling MMC Press the Enter button to return to the Utility menuMeter Step Measure Time Tempo Map ChartOne-Take Recording 10 MD8 ApplicationsMidi Home Studio Track transfer Using the MD8 with Another MixerMarkers Beyond the BasicsEffects Return Monitoring Pitch ApplicationsMixdown What’s the difference between MiniDiscs and MD Data Discs? 12 Q&A SectionHow many songs can I store on an MD Data disc? Troubleshooting Not work MMC remote control doesMidi sequencer does not Synchronize to the MD8MD8 Transport Modes AppendixMessage Meaning Display MessagesDigital/Audio Specifications Specifications subject to change without notice GeneralBlock Diagram Dimensions Glossary Midi Timecode-SeeMTC Glossary Numerics IndexHigh EQ MTC Vari Midi Implementation Chart Session Info