SP Studio Systems SP-12 manual 1F Tuning the DRUMS/CHANGING Decay SET-UP

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GETTING READY

1F TUNING THE DRUMS/CHANGING DECAY (SET-UP 18)

1.You may tune or change the decay time of any of the drum sounds. Cymbals may also be tuned, but due to the nature of the SP-12’s tuning change software, the sound will probably be different from your expectations of a “tuned cymbal” (SP-12 tuning creates more of a ring modulation type of effect).

2.Each sound may be programmed to have its tuning or decay (but not both) varied by its associated slider while the TUNE/DECAY LED is lit. Whether the slider affects tuning or decay is programmed in the SET-UP module. Activate SETUP, then key in 18. Play the desired sound. The display will indicate whether the sound is “TUNED” or “DECAYED”. Key in 1 if you want the slider to vary the tuning, or 2 if you want the slider to vary the decay. Drums and claps default to tuning variations, while cymbals default to decay variations.

3.Press the TUNE-MIX-MULTI switch until the TUNE/DECAY LED lights. Sounds which are set for decay mode have a small diagonal line above the drum sound number. The display graphically shows the relative tuning or decay of each drum; the center line indicates normal pitch or decay.

4.Vary the slider above the corresponding Drum Play button to vary the individual tuning (plus or minus a fifth) for each drum set for tuning change. As soon as you move the slider, the corresponding display graph will jump to its new position. The higher-pitched the drum, the taller the bar; the lower- pitched the drum, the shorter the bar. With those sounds set for decay change, varying the slider changes the amount of decay. The longer the decay, the taller the bar; the shorter the decay, the shorter the bar.

1G BACKGROUND: SETTING UP ADDITIONAL SOUNDS

This is where things really start to get interesting, thanks to a cute little trick called multimode and its offshoots, multipitch and multilevel.

Multipitch takes a single drum sound or handclap and “spreads” its pitch over all eight Drum Play buttons, with the leftmost button playing the highest pitch and the rightmost button playing the lowest pitch. With cymbals, multipitch spreads the decay with the leftmost button playing the longest decay and the rightmost button playing the shortest decay.

Multilevel takes a sound and spreads the level over all eight Drum Play buttons, with the leftmost button playing the softest level and the rightmost button playing the loudest level.

© E-mu Systems, Inc. 1985

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Enhanced by The Emulator Archive 2002

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Contents SP-12 Contents Part 3 Creating a Song Part 2 Recording SegmentsPart 5 Saving Your Data Part 6 MIDI, SYNC, & SmptePart 7 Mixing and Processing AppendixIntroduction What is ITIntroduction What is IT? Accessing Functions Within the Module What’s a Default?SP-12 Ground Rules Activating and De-activating ModulesSettings and Values EnteringLeading Zeroes Segment and Song ModesTransitory Nature of Segment Mode Beep MessagesRight Arrow/Left Arrow Buttons stepping and fast forwarding Current Song DisplayGetting Ready 1A SetupPart 1 Getting Ready 1A Setup 1B Instant Gratification 1C Background the Performance Module 1D Selecting Drum Sounds1E Adjusting the MIX 1F Tuning the DRUMS/CHANGING Decay SET-UP 1G Background Setting UP Additional Sounds1H ACCESSING/EXITING Multilevel SET-UP 12 1I ACCESSING/EXITING Multipitch SET-UP 11 Enter1J Accessing Dynamics SET-UP 1K Storing Defining a MIX SET-UP1L Auditioning Selecting a MIX SET-UP 1M Assigning Drum Sounds to Output Channels1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Recording Segments Part 2 Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2E Setting Auto Correct 2F Recording a Segment in Real TimeRecording Segments 2G Recording a Segment in Step Time 2H Erasing a Specific Drum Sound 2I Erasing a Specific Note of a Drum Track2J Copying and Appending Segments 2K Adding Swing 2L Swapping Drum Sounds 2M Copying Sounds2N Clearing the Memory 2M Check Remaining MemoryCreating a Song Part 3 Creating a Song3A Creating a Song Overview 3B Selecting a Song 3C Chaining Segments Together Segment #3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo 3I Programming Tempo Changes Within a Song Example3J Jumping to a SUB-SONG 3K Programming Trigger Outputs3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Sampling Your OWN Sounds Part 4 Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4D Setting the Sampling Threshold 4C Assigning the Sample4E Setting the Sample Length 4F Initiating and Stopping Sampling4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Saving Your Data Part 5 Saving Your Data5A Background Saving Data 5B General Care & Handling of Disks & CassettesLabeling Write-protecting disks and cassettesSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK 5E Disk and Cassette Operations Load Sounds Disk Key in 2 then Cassette Key 1 thenVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then MIDI, Sync & Smpte Part 6 MIDI, SYNC, & Smpte6A Midi Channel and Mode Select OverviewAfter selecting the desired mode, press Enter 6C Internal Sync Sync 6B Background Synchronization6D Midi Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Mixing and Processing Part 7 Mixing and Processing7B Pseudo Automated Mixdown 7A Mixing and Processing Overview7C Creating Ambience 7D Using Special Effects in the Studio Appendix AppendixPart 1 Taking the Best Possible Sample Appendix a the ART of SamplingGeneral Tips Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures Appendix D Understanding MIDI/SMPTE What does the Midi cable do?What does Midi stand for? How can information control a synthesizer or drum machine?Channels, huh? Sounds like a lot of patch cords to me How does Midi differentiate between different instruments?What kind of words does the Midi language include? Dealing With MlDlosyncracies SmpteAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix

SP-12 specifications

The SP Studio Systems SP-12 is a cutting-edge digital audio workstation that embodies innovation, versatility, and user-friendly design. Designed for both professional studios and home setups, the SP-12 sets a new standard in sound production and music creation. It combines advanced technology with an intuitive interface, making it suitable for both seasoned producers and beginners alike.

At the heart of the SP-12 is its powerful multi-core processor, allowing for seamless performance and efficient audio processing. This hardware design ensures that users can run multiple plug-ins and tracks without experiencing latency or lag, providing a smooth workflow that enhances creativity. Additionally, the SP-12 boasts a robust memory capacity, supporting extensive sample libraries and a vast array of sounds for diverse musical styles.

One of the standout features of the SP-12 is its advanced sampling technology. Users can import, edit, and manipulate samples with precision. The unit supports high-resolution audio formats, ensuring pristine sound quality. The intuitive software interface allows for easy navigation through samples, enabling users to chop, slice, and rearrange audio files effortlessly. This flexibility is a game-changer for producers looking to create unique tracks.

Another key characteristic is the SP-12's extensive connectivity options. It includes multiple USB ports, MIDI inputs and outputs, and analog connections, allowing for integration with various instruments and external devices. This versatility ensures that users can expand their studio setup according to their specific needs, whether they use it for live performance or studio recording.

Additionally, the SP-12 features an in-built sequencer that supports advanced MIDI functionalities, enabling users to create complex arrangements and orchestrate their musical ideas. Moreover, the workstation includes a comprehensive suite of virtual instruments and effects, allowing producers to shape their sound without needing third-party software.

Moreover, the SP-12's durable build quality and sleek design make it a stylish addition to any studio. Its compact form factor makes it portable, catering to musicians who need to produce music on the go.

In sum, the SP Studio Systems SP-12 is not just a digital audio workstation; it is a creative powerhouse. With its high-performance hardware, advanced sampling capabilities, extensive connectivity options, and user-friendly interface, it stands out as an essential tool for anyone serious about music production. Whether you’re composing, recording, or performing, the SP-12 is designed to inspire creativity and elevate your sound to new heights.