APPENDIX
17.COPY SOUND This function allows you to move any sound in the
PROCEDURE |
| DISPLAY READS |
1. PRESS: | ||
2. PRESS: |
| (11 |
23 (special) on keypad | Catalog functions | |
3. PRESS: |
| Use slider # 1 |
17 (copy sound) on | Copy sound: | |
| keypad | Select sound |
4. PRESS | COWBELL button | Cowbell |
5. PRESS: | (the sound to be copied) | Select sound |
RIM button | Cowbell Rim | |
6. PRESS: | (the destination location) | Confirm? Y/N |
YES on keypad (to confirm | Catalog functions | |
| and execute copy) | Use slider # 1 |
Now the COWBELL sound is found in both the COWBELL and RIM locations.
7. PRESS: | 17 (copy sound) on |
| keypad |
8.PRESS: USER - 1 button (the sound to be copied)
9.PRESS: COWBELL button (the destination location)
10.PRESS: YES on keypad (to confirm and execute copy)
Copy sound:
Select sound
User - 1 Select sound User - 1 Cowbell Confirm? Y/N Catalog functions Use slider # 1
Remember that the LCD display names the location of a sound, not necessarily the sound itself, thus you will hear the COWBELL even though the display reads RIM. The RIM sound is still in the
You can never “lose” the factory (ROM) sounds, they are burned permanently into chips, but User (RAM) sounds are erased when another sound is written into their location. Always make sure that you have stored a RAM sound on disk or cassette before overwriting it.
© | Page 98 |
Enhanced by The Emulator Archive 2002 | www.emulatorarchive.com |