SP Studio Systems SP-12 manual Procedure Display Reads Press

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APPENDIX

17.COPY SOUND This function allows you to move any sound in the SP-12 to any location (Banks 1 - 4.). You should think of the front panel instrument names (Bass 1, Rim, User 6, etc.) as locations as well as sounds. For example, if you want to move the factory COWBELL sound to the RIM location (Bank 1, location 7), and the USER 1 sound to the COWBELL location (Bank 1, location 8), you would follow the procedure outlined below.

PROCEDURE

 

DISPLAY READS

1. PRESS:

Set-up module button

Set-up function?

2. PRESS:

 

(11 -23)

23 (special) on keypad

Catalog functions

3. PRESS:

 

Use slider # 1

17 (copy sound) on

Copy sound:

 

keypad

Select sound

4. PRESS

COWBELL button

Cowbell ￿

5. PRESS:

(the sound to be copied)

Select sound

RIM button

Cowbell ￿ Rim

6. PRESS:

(the destination location)

Confirm? Y/N

YES on keypad (to confirm

Catalog functions

 

and execute copy)

Use slider # 1

Now the COWBELL sound is found in both the COWBELL and RIM locations.

7. PRESS:

17 (copy sound) on

 

keypad

8.PRESS: USER - 1 button (the sound to be copied)

9.PRESS: COWBELL button (the destination location)

10.PRESS: YES on keypad (to confirm and execute copy)

Copy sound:

Select sound

User - 1￿ Select sound User - 1￿ Cowbell Confirm? Y/N Catalog functions Use slider # 1

Remember that the LCD display names the location of a sound, not necessarily the sound itself, thus you will hear the COWBELL even though the display reads RIM. The RIM sound is still in the SP-12’s memory, but it is no longer assigned to a location, and therefore cannot be played or heard. To recover the RIM sound, see Set-up Module function # 20 -“ Delete Sound “, in the SP-12 owners manual.

You can never “lose” the factory (ROM) sounds, they are burned permanently into chips, but User (RAM) sounds are erased when another sound is written into their location. Always make sure that you have stored a RAM sound on disk or cassette before overwriting it.

© E-mu Systems, Inc. 1985

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Contents SP-12 Contents Part 3 Creating a Song Part 2 Recording SegmentsPart 5 Saving Your Data Part 6 MIDI, SYNC, & SmptePart 7 Mixing and Processing AppendixIntroduction What is ITIntroduction What is IT? SP-12 Ground Rules Accessing Functions Within the ModuleWhat’s a Default? Activating and De-activating ModulesLeading Zeroes Settings and ValuesEntering Segment and Song ModesRight Arrow/Left Arrow Buttons stepping and fast forwarding Transitory Nature of Segment ModeBeep Messages Current Song DisplayPart 1 Getting Ready 1A SetupGetting Ready 1A Setup 1B Instant Gratification 1C Background the Performance Module 1D Selecting Drum Sounds1E Adjusting the MIX 1F Tuning the DRUMS/CHANGING Decay SET-UP 1G Background Setting UP Additional Sounds1H ACCESSING/EXITING Multilevel SET-UP 12 1I ACCESSING/EXITING Multipitch SET-UP 11 Enter1J Accessing Dynamics SET-UP 1K Storing Defining a MIX SET-UP1L Auditioning Selecting a MIX SET-UP 1M Assigning Drum Sounds to Output Channels1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Recording Segments Part 2 Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2E Setting Auto Correct 2F Recording a Segment in Real TimeRecording Segments 2G Recording a Segment in Step Time 2H Erasing a Specific Drum Sound 2I Erasing a Specific Note of a Drum Track2J Copying and Appending Segments 2K Adding Swing 2L Swapping Drum Sounds 2M Copying Sounds2N Clearing the Memory 2M Check Remaining MemoryCreating a Song Part 3 Creating a Song3A Creating a Song Overview 3B Selecting a Song 3C Chaining Segments Together Segment #3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo 3I Programming Tempo Changes Within a Song Example3J Jumping to a SUB-SONG 3K Programming Trigger Outputs3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Sampling Your OWN Sounds Part 4 Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4D Setting the Sampling Threshold 4C Assigning the Sample4E Setting the Sample Length 4F Initiating and Stopping Sampling4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Saving Your Data Part 5 Saving Your Data5A Background Saving Data 5B General Care & Handling of Disks & CassettesLabeling Write-protecting disks and cassettesSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK 5E Disk and Cassette Operations Load Sounds Disk Key in 2 then Cassette Key 1 thenVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then MIDI, Sync & Smpte Part 6 MIDI, SYNC, & Smpte6A Midi Channel and Mode Select OverviewAfter selecting the desired mode, press Enter 6D Midi Sync Sync 6B Background Synchronization6C Internal Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Mixing and Processing Part 7 Mixing and Processing7C Creating Ambience 7A Mixing and Processing Overview7B Pseudo Automated Mixdown 7D Using Special Effects in the Studio Appendix AppendixGeneral Tips Appendix a the ART of SamplingPart 1 Taking the Best Possible Sample Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures What does Midi stand for? Appendix D Understanding MIDI/SMPTEWhat does the Midi cable do? How can information control a synthesizer or drum machine?What kind of words does the Midi language include? How does Midi differentiate between different instruments?Channels, huh? Sounds like a lot of patch cords to me Dealing With MlDlosyncracies SmpteAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix