SP Studio Systems SP-12 manual 5A Background Saving Data

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SAVING YOUR DATA

5A BACKGROUND: SAVING DATA

Since you spend a lot of time working on segments, songs, and sampled sounds, you should spend the small amount of time necessary to save them. Don’t just save when you’ve filled up the memory; save periodically in case something goes wrong (yes, integrated circuits are subject to Murphy’s Law).

There are two ways to save: via cassette or via disk. To save on disk you will require a Commodore 1541 floppy disk drive, as used with the Commodore 64 computer. Saving on disk is far faster and generally more reliable than saving to cassette.

The procedures for saving to disk and to cassette are very similar. To specify a disk function, enter 2 then the desired function (i.e. save, catalog, load, etc.). To specify a cassette function, enter 1 then the desired function. Most of the time, when you’re supposed to initiate a particular operation the display will advise you to “Insert Disk and Press Enter” or “Start Cassette and Press Enter.” As soon as you press ENTER, the load, save, verify, etc. function will begin. Note: With cassettes, make sure the cassette is past the non-recording leader tape at the beginning of the cassette.

We will assume that you are a forward-thinking kind of person, and have trotted down to your local toy store or discount house for a 1541 disk drive. Cassette interface tips are described in Appendix F.

Important: Sounds and sequences cannot be saved on the same disk or cassette. Clearly label each disk or cassette as to whether it contains sounds or sequences.

5B GENERAL CARE & HANDLING OF DISKS & CASSETTES

Disks and cassettes represent the sum total of your experience with the SP-12, and should be handled with care.

Disks and cassettes should never be:

Bent or sat on

Exposed to strong magnetic fields (TVs, speakers, etc.)

Subjected to temperature extremes

Left out in the sun

Touched on any of their magnetic surfaces

Disks and cassettes should always be:

Stored in their protective cases (always store disks vertically)

Kept away from dust, dirt, and smoke

Treated carefully and gently.

© E-mu Systems, Inc. 1985

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Enhanced by The Emulator Archive 2002

www.emulatorarchive.com

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Contents SP-12 Contents Part 2 Recording Segments Part 3 Creating a SongPart 6 MIDI, SYNC, & Smpte Part 5 Saving Your DataAppendix Part 7 Mixing and ProcessingWhat is IT IntroductionIntroduction What is IT? Activating and De-activating Modules Accessing Functions Within the ModuleWhat’s a Default? SP-12 Ground RulesSegment and Song Modes Settings and ValuesEntering Leading ZeroesCurrent Song Display Transitory Nature of Segment ModeBeep Messages Right Arrow/Left Arrow Buttons stepping and fast forwarding1A Setup Getting ReadyPart 1 Getting Ready 1A Setup 1B Instant Gratification 1D Selecting Drum Sounds 1C Background the Performance Module1E Adjusting the MIX 1G Background Setting UP Additional Sounds 1F Tuning the DRUMS/CHANGING Decay SET-UP1H ACCESSING/EXITING Multilevel SET-UP 12 Enter 1I ACCESSING/EXITING Multipitch SET-UP 111K Storing Defining a MIX SET-UP 1J Accessing Dynamics SET-UP1M Assigning Drum Sounds to Output Channels 1L Auditioning Selecting a MIX SET-UP1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Part 2 Recording Segments Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2F Recording a Segment in Real Time 2E Setting Auto CorrectRecording Segments 2G Recording a Segment in Step Time 2I Erasing a Specific Note of a Drum Track 2H Erasing a Specific Drum Sound2J Copying and Appending Segments 2K Adding Swing 2M Copying Sounds 2L Swapping Drum Sounds2M Check Remaining Memory 2N Clearing the MemoryPart 3 Creating a Song Creating a Song3A Creating a Song Overview 3B Selecting a Song Segment # 3C Chaining Segments Together3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo Example 3I Programming Tempo Changes Within a Song3K Programming Trigger Outputs 3J Jumping to a SUB-SONG3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Part 4 Sampling Your OWN Sounds Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4C Assigning the Sample 4D Setting the Sampling Threshold4F Initiating and Stopping Sampling 4E Setting the Sample Length4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Part 5 Saving Your Data Saving Your Data5B General Care & Handling of Disks & Cassettes 5A Background Saving DataWrite-protecting disks and cassettes LabelingSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK Load Sounds Disk Key in 2 then Cassette Key 1 then 5E Disk and Cassette OperationsVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then Part 6 MIDI, SYNC, & Smpte MIDI, Sync & SmpteOverview 6A Midi Channel and Mode SelectAfter selecting the desired mode, press Enter 6B Background Synchronization 6C Internal Sync Sync6D Midi Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Part 7 Mixing and Processing Mixing and Processing7A Mixing and Processing Overview 7B Pseudo Automated Mixdown7C Creating Ambience 7D Using Special Effects in the Studio Appendix AppendixAppendix a the ART of Sampling Part 1 Taking the Best Possible SampleGeneral Tips Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures How can information control a synthesizer or drum machine? Appendix D Understanding MIDI/SMPTEWhat does the Midi cable do? What does Midi stand for?How does Midi differentiate between different instruments? Channels, huh? Sounds like a lot of patch cords to meWhat kind of words does the Midi language include? Smpte Dealing With MlDlosyncraciesAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix