SP Studio Systems SP-12 manual 1I ACCESSING/EXITING Multipitch SET-UP 11, Enter

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GETTING READY

1I ACCESSING/EXITING MULTIPITCH (SET-UP 11 & 13)

1.Activate the SET-UP Module by pressing its switch. Its LED will glow, and the display will ask for a function from the list printed to the right of the SET-UP switch.

2.Key in 11 (MULTI-PITCH). Select the sound to be multi-pitched by using SELECT to select the bank containing the sound, then press the sound’s Play button. That sound will now be spread across the Play buttons at factory pre- selected pitches.

3.If you want to edit the factory preset pitches, select TUNE/DECAY with the TUNE-MIX-MULTI switch and vary the sliders to change pitch. The display shows the relative pitch of each sound. When the tuning is as desired, press

ENTER.

4.While in multipitch, you may also edit the level for each sound of the multipitched Bank. Press the TUNE-MIX-MULTI button and select MIX, then use the sliders as described earlier to set the levels.

5.Whenever you select the bank containing the multipitched sound, it will still be in multipitch mode. This will be indicated by the MULTIMODE LED (next to the TUNE-MIX-MULTI switch) being on.

To turn off multi-pitch:

1.Activate the SET-UP module (if it is not already) and select the bank to “de- multipitch”. The display should be asking “Set-up Function?”; if it instead shows the bar graph, press ENTER to alert the computer it can move on to the next task.

2.Key in 13 (EXIT MULTI-MODE). When the display asks “Exit Multi Mode?”, press YES. The Bank will return to its normal preset assignments.

Notes: Once a segment has been recorded with sounds at particular pitches, these pitches cannot be modified after the fact for that segment unless you erase the sound and re-record it.

You can enter and exit multipitch and multilevel modes while recording to gain additional drum sounds. Pitch changes can also be recorded along with the segment.

© E-mu Systems, Inc. 1985

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Contents SP-12 Contents Part 3 Creating a Song Part 2 Recording SegmentsPart 5 Saving Your Data Part 6 MIDI, SYNC, & SmptePart 7 Mixing and Processing AppendixWhat is IT IntroductionIntroduction What is IT? SP-12 Ground Rules Accessing Functions Within the ModuleWhat’s a Default? Activating and De-activating ModulesLeading Zeroes Settings and ValuesEntering Segment and Song ModesRight Arrow/Left Arrow Buttons stepping and fast forwarding Transitory Nature of Segment ModeBeep Messages Current Song Display1A Setup Getting ReadyPart 1 Getting Ready 1A Setup 1B Instant Gratification 1C Background the Performance Module 1D Selecting Drum Sounds 1E Adjusting the MIX 1F Tuning the DRUMS/CHANGING Decay SET-UP 1G Background Setting UP Additional Sounds1H ACCESSING/EXITING Multilevel SET-UP 12 1I ACCESSING/EXITING Multipitch SET-UP 11 Enter1J Accessing Dynamics SET-UP 1K Storing Defining a MIX SET-UP1L Auditioning Selecting a MIX SET-UP 1M Assigning Drum Sounds to Output Channels1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Recording Segments Part 2 Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2E Setting Auto Correct 2F Recording a Segment in Real TimeRecording Segments 2G Recording a Segment in Step Time 2H Erasing a Specific Drum Sound 2I Erasing a Specific Note of a Drum Track2J Copying and Appending Segments 2K Adding Swing 2L Swapping Drum Sounds 2M Copying Sounds2N Clearing the Memory 2M Check Remaining MemoryCreating a Song Part 3 Creating a Song3A Creating a Song Overview 3B Selecting a Song 3C Chaining Segments Together Segment #3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo 3I Programming Tempo Changes Within a Song Example3J Jumping to a SUB-SONG 3K Programming Trigger Outputs3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Sampling Your OWN Sounds Part 4 Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4D Setting the Sampling Threshold 4C Assigning the Sample4E Setting the Sample Length 4F Initiating and Stopping Sampling4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Saving Your Data Part 5 Saving Your Data5A Background Saving Data 5B General Care & Handling of Disks & CassettesLabeling Write-protecting disks and cassettesSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK 5E Disk and Cassette Operations Load Sounds Disk Key in 2 then Cassette Key 1 thenVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then MIDI, Sync & Smpte Part 6 MIDI, SYNC, & Smpte6A Midi Channel and Mode Select OverviewAfter selecting the desired mode, press Enter 6B Background Synchronization 6C Internal Sync Sync6D Midi Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Mixing and Processing Part 7 Mixing and Processing7A Mixing and Processing Overview 7B Pseudo Automated Mixdown7C Creating Ambience 7D Using Special Effects in the Studio Appendix AppendixAppendix a the ART of Sampling Part 1 Taking the Best Possible SampleGeneral Tips Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures What does Midi stand for? Appendix D Understanding MIDI/SMPTEWhat does the Midi cable do? How can information control a synthesizer or drum machine?How does Midi differentiate between different instruments? Channels, huh? Sounds like a lot of patch cords to meWhat kind of words does the Midi language include? Dealing With MlDlosyncracies SmpteAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix