SP Studio Systems SP-12 manual 3J Jumping to a SUB-SONG, 3K Programming Trigger Outputs

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CREATING A SONG

3J JUMPING TO A SUB-SONG

At any point in a song, you may jump to another song. This song will play through in its entirety, at which point you will return to the first song at the same point at which you left it. To jump to a Sub-song:

1.When you reach the song step where you want to go to the Sub-song, press SUB-SONG. The display will ask you for the song to which you want to jump.

2.Key in the desired song number. When the display confirms your choice, press ENTER.

Note: A song could consist entirely of sub-songs. For example, one “song” could be programmed to be a first verse, another “song” a second verse, a third “song” an instrumental, and so on. You could create a song that would simply jump to the desired sub-songs in order to create a complete song. This technique is very handy when arranging a song; you can easily shuffle around verses, choruses, intros, and solos to see which order works best.

Note: If you jump to a sub-song that calls another sub-song, you will not be able to return to the original song. For example, if song A calls song B which calls song C, song A will play up to the point where it jumps to song B. Then, song B will play up to the point where it jumps to song C. When song C has finished playing, it will return to song B. Song B will then play all the way through without returning to song A.

3K PROGRAMMING TRIGGER OUTPUTS

You may program the SP-12 to output trigger pulses during the course of a song. This technique allows the SP-12 to generate pulses every quarter note, quarter note triplet, eighth note, eighth note triplet, sixteenth note, sixteenth note triplet, thirty- second note, or thirty-second note triplet. These pulses appear at the MET OUT jack on the back), and can drive arpeggiator inputs on synthesizers, sequencers, and other drum units for synchro-sonic effects. Best of all, unlike other units where these pulses start when the song starts and end when the song ends, you can program any of the six pulse options to occur at any point in the song; you can even program a 24 pulses-per-quarter-note (pqn) output instead of the above-mentioned trigger pulses for slaving other instruments (such as the Drumulator and Emulator) to the SP-12. Here’s how to do all these things:

1.When writing out the order of steps for the song, allot one step for each place you want the trigger pulses to begin, change to a different rate, or stop.

2.Make sure you are in song edit mode. At the song step immediately prior to where you want the pulses to begin, change, or turn off, press TRIGGER. If you have already programmed a song and want to add a trigger step, insert a song step and then press TRIGGER. The display’s lower line will probably indicate the default setting of Click trigger pulses (TrClick). The Right Arrow and Left Arrow buttons step through the various trigger options: 0ff, 1/14 (quarter notes), 1/lIt (quarter note triplets), 1/8 (eighth notes), 1/8t (eighth note triplets), 1/16 (sixteenth notes), 1/16t (sixteenth note triplets), 1/32 (thirty- second notes), 1/32t (thirty second note triplets), and Click (24 pqn).

© E-mu Systems, Inc. 1985

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Enhanced by The Emulator Archive 2002

www.emulatorarchive.com

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Contents SP-12 Contents Part 3 Creating a Song Part 2 Recording SegmentsPart 5 Saving Your Data Part 6 MIDI, SYNC, & SmptePart 7 Mixing and Processing AppendixIntroduction What is ITIntroduction What is IT? SP-12 Ground Rules Accessing Functions Within the ModuleWhat’s a Default? Activating and De-activating ModulesLeading Zeroes Settings and ValuesEntering Segment and Song ModesRight Arrow/Left Arrow Buttons stepping and fast forwarding Transitory Nature of Segment ModeBeep Messages Current Song DisplayPart 1 Getting Ready 1A SetupGetting Ready 1A Setup 1B Instant Gratification 1C Background the Performance Module 1D Selecting Drum Sounds1E Adjusting the MIX 1F Tuning the DRUMS/CHANGING Decay SET-UP 1G Background Setting UP Additional Sounds1H ACCESSING/EXITING Multilevel SET-UP 12 1I ACCESSING/EXITING Multipitch SET-UP 11 Enter1J Accessing Dynamics SET-UP 1K Storing Defining a MIX SET-UP1L Auditioning Selecting a MIX SET-UP 1M Assigning Drum Sounds to Output Channels1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Recording Segments Part 2 Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2E Setting Auto Correct 2F Recording a Segment in Real TimeRecording Segments 2G Recording a Segment in Step Time 2H Erasing a Specific Drum Sound 2I Erasing a Specific Note of a Drum Track2J Copying and Appending Segments 2K Adding Swing 2L Swapping Drum Sounds 2M Copying Sounds2N Clearing the Memory 2M Check Remaining MemoryCreating a Song Part 3 Creating a Song3A Creating a Song Overview 3B Selecting a Song 3C Chaining Segments Together Segment #3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo 3I Programming Tempo Changes Within a Song Example3J Jumping to a SUB-SONG 3K Programming Trigger Outputs3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Sampling Your OWN Sounds Part 4 Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4D Setting the Sampling Threshold 4C Assigning the Sample4E Setting the Sample Length 4F Initiating and Stopping Sampling4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Saving Your Data Part 5 Saving Your Data5A Background Saving Data 5B General Care & Handling of Disks & CassettesLabeling Write-protecting disks and cassettesSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK 5E Disk and Cassette Operations Load Sounds Disk Key in 2 then Cassette Key 1 thenVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then MIDI, Sync & Smpte Part 6 MIDI, SYNC, & Smpte6A Midi Channel and Mode Select OverviewAfter selecting the desired mode, press Enter 6D Midi Sync Sync 6B Background Synchronization6C Internal Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Mixing and Processing Part 7 Mixing and Processing7C Creating Ambience 7A Mixing and Processing Overview7B Pseudo Automated Mixdown 7D Using Special Effects in the Studio Appendix AppendixGeneral Tips Appendix a the ART of SamplingPart 1 Taking the Best Possible Sample Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures What does Midi stand for? Appendix D Understanding MIDI/SMPTEWhat does the Midi cable do? How can information control a synthesizer or drum machine?What kind of words does the Midi language include? How does Midi differentiate between different instruments?Channels, huh? Sounds like a lot of patch cords to me Dealing With MlDlosyncracies SmpteAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix