SP Studio Systems SP-12 manual 4C Assigning the Sample, 4D Setting the Sampling Threshold

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SAMPLING YOUR OWN SOUNDS

4C ASSIGNING THE SAMPLE

The SP-12 default assignment places the sampled sound on the lowest available empty user number, with the sound appearing on output channel 7 or 8. Both of these can be changed as follows:

1.With the SAMPLE module active, key in 2. The display’s top line will give the current User number, with a cursor appearing underneath the number. Key in the desired User Sound number with the keypad (leading zeroes are not entered); when the display confirms your choice, press ENTER.

If an asterisk appears next to the User Sound number, it already contains a sampled sound. If you press ENTER, as a safety measure you will be asked if you want to erase the existing sampled sound.

2.The bottom line will now show the output channel assignment for the selected User Sound. A cursor will appear under the output channel number. Key in the desired output channel number with the keypad (leading zeroes are not entered); when the display confirms your choice, press ENTER. The output channel number is stored with the User number until changed.

4D SETTING THE SAMPLING THRESHOLD

There are two ways to initiate sampling: Threshold-sensitive sampling and forced sampling (SAMPLE 9). With threshold- sensitive sampling, once sampling is “armed” sampling begins whenever the signal to be sampled exceeds the programmable threshold level. To set the threshold level:

1.With the SAMPLE module active, key in 4. The display shows the regular bar graph display on the bottom line, and a single bar on the top line that represents the threshold. If the threshold has not been adjusted since the memory was last cleared, the threshold defaults to minimum and the display advises you to “Use Slider #1”; otherwise, upon selecting SAMPLE 14 the threshold sits at wherever it had been set previously.

2.To change the threshold level, vary Slider #1. Generally, you will set threshold just above the residual noise of the sound to be sampled (the display’s lower line will show this noise, if any, as erratically moving bars towards the left of the line). Therefore, the noise will not initiate sampling, but a signal that exceeds the threshold will.

Hint: Set the lowest possible threshold. If the beginning of a sound is cut off, the threshold is too high. If there’s a delay before the beginning of a sound, the threshold is too low and the sample was probably triggered by some noise prior to the actual signal.

Note: Once sampling has begun, the SP-12 will continue sampling even if the signal falls below the threshold level.

© E-mu Systems, Inc. 1985

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Contents SP-12 Contents Part 3 Creating a Song Part 2 Recording SegmentsPart 5 Saving Your Data Part 6 MIDI, SYNC, & SmptePart 7 Mixing and Processing AppendixIntroduction What is ITIntroduction What is IT? Accessing Functions Within the Module What’s a Default?SP-12 Ground Rules Activating and De-activating ModulesSettings and Values EnteringLeading Zeroes Segment and Song ModesTransitory Nature of Segment Mode Beep MessagesRight Arrow/Left Arrow Buttons stepping and fast forwarding Current Song DisplayPart 1 Getting Ready 1A SetupGetting Ready 1A Setup 1B Instant Gratification 1C Background the Performance Module 1D Selecting Drum Sounds1E Adjusting the MIX 1F Tuning the DRUMS/CHANGING Decay SET-UP 1G Background Setting UP Additional Sounds1H ACCESSING/EXITING Multilevel SET-UP 12 1I ACCESSING/EXITING Multipitch SET-UP 11 Enter1J Accessing Dynamics SET-UP 1K Storing Defining a MIX SET-UP1L Auditioning Selecting a MIX SET-UP 1M Assigning Drum Sounds to Output Channels1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Recording Segments Part 2 Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2E Setting Auto Correct 2F Recording a Segment in Real TimeRecording Segments 2G Recording a Segment in Step Time 2H Erasing a Specific Drum Sound 2I Erasing a Specific Note of a Drum Track2J Copying and Appending Segments 2K Adding Swing 2L Swapping Drum Sounds 2M Copying Sounds2N Clearing the Memory 2M Check Remaining MemoryCreating a Song Part 3 Creating a Song3A Creating a Song Overview 3B Selecting a Song 3C Chaining Segments Together Segment #3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo 3I Programming Tempo Changes Within a Song Example3J Jumping to a SUB-SONG 3K Programming Trigger Outputs3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Sampling Your OWN Sounds Part 4 Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4D Setting the Sampling Threshold 4C Assigning the Sample4E Setting the Sample Length 4F Initiating and Stopping Sampling4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Saving Your Data Part 5 Saving Your Data5A Background Saving Data 5B General Care & Handling of Disks & CassettesLabeling Write-protecting disks and cassettesSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK 5E Disk and Cassette Operations Load Sounds Disk Key in 2 then Cassette Key 1 thenVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then MIDI, Sync & Smpte Part 6 MIDI, SYNC, & Smpte6A Midi Channel and Mode Select OverviewAfter selecting the desired mode, press Enter 6D Midi Sync Sync 6B Background Synchronization6C Internal Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Mixing and Processing Part 7 Mixing and Processing7C Creating Ambience 7A Mixing and Processing Overview7B Pseudo Automated Mixdown 7D Using Special Effects in the Studio Appendix AppendixGeneral Tips Appendix a the ART of SamplingPart 1 Taking the Best Possible Sample Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures Appendix D Understanding MIDI/SMPTE What does the Midi cable do?What does Midi stand for? How can information control a synthesizer or drum machine?What kind of words does the Midi language include? How does Midi differentiate between different instruments?Channels, huh? Sounds like a lot of patch cords to me Dealing With MlDlosyncracies SmpteAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix