SAMPLING YOUR OWN SOUNDS
4C ASSIGNING THE SAMPLE
The
1.With the SAMPLE module active, key in 2. The display’s top line will give the current User number, with a cursor appearing underneath the number. Key in the desired User Sound number with the keypad (leading zeroes are not entered); when the display confirms your choice, press ENTER.
If an asterisk appears next to the User Sound number, it already contains a sampled sound. If you press ENTER, as a safety measure you will be asked if you want to erase the existing sampled sound.
2.The bottom line will now show the output channel assignment for the selected User Sound. A cursor will appear under the output channel number. Key in the desired output channel number with the keypad (leading zeroes are not entered); when the display confirms your choice, press ENTER. The output channel number is stored with the User number until changed.
4D SETTING THE SAMPLING THRESHOLD
There are two ways to initiate sampling:
1.With the SAMPLE module active, key in 4. The display shows the regular bar graph display on the bottom line, and a single bar on the top line that represents the threshold. If the threshold has not been adjusted since the memory was last cleared, the threshold defaults to minimum and the display advises you to “Use Slider #1”; otherwise, upon selecting SAMPLE 14 the threshold sits at wherever it had been set previously.
2.To change the threshold level, vary Slider #1. Generally, you will set threshold just above the residual noise of the sound to be sampled (the display’s lower line will show this noise, if any, as erratically moving bars towards the left of the line). Therefore, the noise will not initiate sampling, but a signal that exceeds the threshold will.
Hint: Set the lowest possible threshold. If the beginning of a sound is cut off, the threshold is too high. If there’s a delay before the beginning of a sound, the threshold is too low and the sample was probably triggered by some noise prior to the actual signal.
Note: Once sampling has begun, the
© | Page 56 |
Enhanced by The Emulator Archive 2002 | www.emulatorarchive.com |