SP Studio Systems SP-12 manual 2G Recording a Segment in Step Time

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RECORDING SEGMENTS

2G RECORDING A SEGMENT IN STEP TIME

Here is an alternate way to record and edit drum sounds which is particularly helpful with unusual rhythms.

1.If necessary, program the Auto Correct resolution. Auto Correct determines the rate at which you step through the song; for example, when set to 1/16th notes you will step through the segment a sixteenth note at a time. If some notes fall at other Auto Correct times (such as triplets), you may change Auto Correct at any time to “land” on other rhythmic values.

Set the initial pitch, mix, and other parameters as desired.

2.Press the STEP PROGRAM button; the SP-12 will automatically go into step time record mode. There are two ways to step through the segment: Hold RUN/STOP to run through the segment at the current tempo setting, or use the Right and Left Arrow buttons to increment a step at a time in either direction. The display will indicate your exact location in the segment in measures and beats, and show the step rate. It will also indicate which sounds are recorded on that beat (up to four sounds; more than four sounds is indicated by a + symbol in the display).

3.Play the various drums where you want them to occur in the segment, or hold ERASE and press any Drum Play buttons containing sounds to be erased. The display will indicate up to four drums at a time. If you record more than four sounds, a + symbol will appear in the display.

4.Change banks if desired and record more drum parts.

5.Repeat steps 3 and 4 until you have recorded the complete drum part for that segment. Note that unlike real time recording, you cannot change pitch, enter/exit multimode, alter level, etc. while in step program mode (although, of course, a bank set up as a multi-mode bank of drum sounds will record just like any other bank). Instead, exit step by pressing either ENTER or STEP PROGRAM, make the desired change, and re-enter step time.

Note: Step time can also be used to edit or examine segments that have been recorded in real time, and additional parts can be overdubbed in real time over a segment recorded in step time.

© E-mu Systems, Inc. 1985

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Contents SP-12 Contents Part 2 Recording Segments Part 3 Creating a SongPart 6 MIDI, SYNC, & Smpte Part 5 Saving Your DataAppendix Part 7 Mixing and ProcessingWhat is IT IntroductionIntroduction What is IT? What’s a Default? Accessing Functions Within the ModuleSP-12 Ground Rules Activating and De-activating ModulesEntering Settings and ValuesLeading Zeroes Segment and Song ModesBeep Messages Transitory Nature of Segment ModeRight Arrow/Left Arrow Buttons stepping and fast forwarding Current Song Display1A Setup Getting ReadyPart 1 Getting Ready 1A Setup 1B Instant Gratification 1D Selecting Drum Sounds 1C Background the Performance Module1E Adjusting the MIX 1G Background Setting UP Additional Sounds 1F Tuning the DRUMS/CHANGING Decay SET-UP1H ACCESSING/EXITING Multilevel SET-UP 12 Enter 1I ACCESSING/EXITING Multipitch SET-UP 111K Storing Defining a MIX SET-UP 1J Accessing Dynamics SET-UP1M Assigning Drum Sounds to Output Channels 1L Auditioning Selecting a MIX SET-UP1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Part 2 Recording Segments Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2F Recording a Segment in Real Time 2E Setting Auto CorrectRecording Segments 2G Recording a Segment in Step Time 2I Erasing a Specific Note of a Drum Track 2H Erasing a Specific Drum Sound2J Copying and Appending Segments 2K Adding Swing 2M Copying Sounds 2L Swapping Drum Sounds2M Check Remaining Memory 2N Clearing the MemoryPart 3 Creating a Song Creating a Song3A Creating a Song Overview 3B Selecting a Song Segment # 3C Chaining Segments Together3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo Example 3I Programming Tempo Changes Within a Song3K Programming Trigger Outputs 3J Jumping to a SUB-SONG3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Part 4 Sampling Your OWN Sounds Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4C Assigning the Sample 4D Setting the Sampling Threshold4F Initiating and Stopping Sampling 4E Setting the Sample Length4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Part 5 Saving Your Data Saving Your Data5B General Care & Handling of Disks & Cassettes 5A Background Saving DataWrite-protecting disks and cassettes LabelingSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK Load Sounds Disk Key in 2 then Cassette Key 1 then 5E Disk and Cassette OperationsVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then Part 6 MIDI, SYNC, & Smpte MIDI, Sync & SmpteOverview 6A Midi Channel and Mode SelectAfter selecting the desired mode, press Enter 6B Background Synchronization 6C Internal Sync Sync6D Midi Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Part 7 Mixing and Processing Mixing and Processing7A Mixing and Processing Overview 7B Pseudo Automated Mixdown7C Creating Ambience 7D Using Special Effects in the Studio Appendix AppendixAppendix a the ART of Sampling Part 1 Taking the Best Possible SampleGeneral Tips Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures What does the Midi cable do? Appendix D Understanding MIDI/SMPTEWhat does Midi stand for? How can information control a synthesizer or drum machine?How does Midi differentiate between different instruments? Channels, huh? Sounds like a lot of patch cords to meWhat kind of words does the Midi language include? Smpte Dealing With MlDlosyncraciesAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix

SP-12 specifications

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