SP Studio Systems SP-12 manual Sampling Your OWN Sounds

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SAMPLING YOUR OWN SOUNDS

6.Looping can be set at the same time as truncation, or you can loop a previously truncated sample. Looping marks off a section (called a loop) of a User Sound. The display indicates the Loop Length (L=), whose end point is the end of the sample. With a looped User Sound, the sound plays normally until it reaches the end of the loop. It then jumps back to the Loop start point and re-plays through the loop. Upon reaching the loop end, it again re-plays the loop. Fig. 4-1 indicates a typical looping action. Looping provides “infinite sustain” effects, extends short samples, and if the loop is rhythmically related to a composition, produces interesting rhythmic effects.

You might wonder how useful an infinitely sustaining sound is, especially since this is supposed to be a percussive device...well, don’t forget about SETUP 18, which lets you alter a sound’s decay time instead of its tuning. Short decays work great with looped sounds if you want percussive effects.

7.If the display is already showing the truncation/loop parameters, proceed to step 7. Otherwise, activate the SET-UP module and key in 19. The display’s top line will show the User Sound to be truncated/looped. If this is the desired User Sound, press ENTER. If not, key in the desired User Sound with the keypad and then press ENTER.

8.Slider #5 gives coarse control over the loop length, while Slider #6 gives fine control. Moving the sliders upwards increases the loop length. Example: Adjusting these sliders so that L=2750 means that the loop length is 1/10th of a second long.

Note that you cannot alter loop length a sample at a time, but rather, in groups of samples (even with the fine loop length slider).

9.If you decide to change the truncation, note that you cannot truncate the sound shorter than the loop length; you must decrease the loop length in order to truncate any further. Also, you cannot set a loop length longer than the total sample time (fair enough).

10.When truncation and looping are set as desired, press ENTER. The display now asks “Make Truncation Permanent? Y/N.” Press YES to discard the truncated portions of the sound; this frees up additional sampling memory. Press NO to retain the current truncation settings, but hold the full sound in memory. This is useful if you think you might need to return to the original

© E-mu Systems, Inc. 1985

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Enhanced by The Emulator Archive 2002

www.emulatorarchive.com

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Contents SP-12 Contents Part 3 Creating a Song Part 2 Recording SegmentsPart 5 Saving Your Data Part 6 MIDI, SYNC, & SmptePart 7 Mixing and Processing AppendixWhat is IT IntroductionIntroduction What is IT? Accessing Functions Within the Module What’s a Default?SP-12 Ground Rules Activating and De-activating ModulesSettings and Values EnteringLeading Zeroes Segment and Song ModesTransitory Nature of Segment Mode Beep MessagesRight Arrow/Left Arrow Buttons stepping and fast forwarding Current Song Display1A Setup Getting ReadyPart 1 Getting Ready 1A Setup 1B Instant Gratification 1C Background the Performance Module 1D Selecting Drum Sounds1E Adjusting the MIX 1F Tuning the DRUMS/CHANGING Decay SET-UP 1G Background Setting UP Additional Sounds1H ACCESSING/EXITING Multilevel SET-UP 12 1I ACCESSING/EXITING Multipitch SET-UP 11 Enter1J Accessing Dynamics SET-UP 1K Storing Defining a MIX SET-UP1L Auditioning Selecting a MIX SET-UP 1M Assigning Drum Sounds to Output Channels1N Playing Back Segments 1O Setting Tempo 1P Programming the Metronome Recording Segments Part 2 Recording Segments2A Recording a Segment Overview 2B Erasing a Segment Part 1 Standard Dimensioning Part 2 Real-Time Dimensioning 2D Understanding Auto Correct Recording Segments 2E Setting Auto Correct 2F Recording a Segment in Real TimeRecording Segments 2G Recording a Segment in Step Time 2H Erasing a Specific Drum Sound 2I Erasing a Specific Note of a Drum Track2J Copying and Appending Segments 2K Adding Swing 2L Swapping Drum Sounds 2M Copying Sounds2N Clearing the Memory 2M Check Remaining MemoryCreating a Song Part 3 Creating a Song3A Creating a Song Overview 3B Selecting a Song 3C Chaining Segments Together Segment #3D Ending a Song 3E Editing Songs STEPPING, INSERTING, Deleting 3F Using Repeats Song Step # 3G Changing the Song Drum Sound MIX 3H Setting Song Tempo 3I Programming Tempo Changes Within a Song Example3J Jumping to a SUB-SONG 3K Programming Trigger Outputs3L Starting AT a Specified Point in the Song 3M Efficient USE of Memory Sampling Your OWN Sounds Part 4 Sampling Your OWN Sounds4A Sampling AN Overview 4B Setting Levels Prior to Sampling 4D Setting the Sampling Threshold 4C Assigning the Sample 4E Setting the Sample Length 4F Initiating and Stopping Sampling4G Deleting a User Sound 4H Modifying a Sample VIA Truncation and Loop Sampling Your OWN Sounds Mu Systems, Inc Enhanced by The Emulator Archive Saving Your Data Part 5 Saving Your Data5A Background Saving Data 5B General Care & Handling of Disks & CassettesLabeling Write-protecting disks and cassettesSaving Your Data 5C Hooking UP the 1541 Disk Drive or Cassette 5D Formatting Disks CASSETTE/DISK 5E Disk and Cassette Operations Load Sounds Disk Key in 2 then Cassette Key 1 thenVerify Sequences Disk Key in 2 then 7 Cassette Key 1 then MIDI, Sync & Smpte Part 6 MIDI, SYNC, & Smpte6A Midi Channel and Mode Select OverviewAfter selecting the desired mode, press Enter 6B Background Synchronization 6C Internal Sync Sync6D Midi Sync Sync 6E Smpte Sync Sync 6F Click Sync Sync 6G Writing Smpte Time Code on Tape 6H Writing a 24 Ppqn Click Sync Track on Tape Mixing and Processing Part 7 Mixing and Processing7A Mixing and Processing Overview 7B Pseudo Automated Mixdown7C Creating Ambience 7D Using Special Effects in the Studio Appendix AppendixAppendix a the ART of Sampling Part 1 Taking the Best Possible SampleGeneral Tips Dynamics Appendix Sampling from Tapes Part 2 Manipulating the Sample Mu Systems, Inc Enhanced by The Emulator Archive Appendix B Understanding Rhythmic Notation Appendix C Understanding Time Signatures Appendix D Understanding MIDI/SMPTE What does the Midi cable do?What does Midi stand for? How can information control a synthesizer or drum machine?How does Midi differentiate between different instruments? Channels, huh? Sounds like a lot of patch cords to meWhat kind of words does the Midi language include? Dealing With MlDlosyncracies SmpteAppendix E Tips on Creating Realistic Drum Parts Appendix F Tips on Using Cassette Interfaces Appendix Appendix G HOW the SP-12 Works Appendix H Special Functions SET-UP #23 Procedure Display Reads Press Appendix