SAMPLING YOUR OWN SOUNDS
6.Looping can be set at the same time as truncation, or you can loop a previously truncated sample. Looping marks off a section (called a loop) of a User Sound. The display indicates the Loop Length (L=), whose end point is the end of the sample. With a looped User Sound, the sound plays normally until it reaches the end of the loop. It then jumps back to the Loop start point and
You might wonder how useful an infinitely sustaining sound is, especially since this is supposed to be a percussive device...well, don’t forget about SETUP 18, which lets you alter a sound’s decay time instead of its tuning. Short decays work great with looped sounds if you want percussive effects.
7.If the display is already showing the truncation/loop parameters, proceed to step 7. Otherwise, activate the
8.Slider #5 gives coarse control over the loop length, while Slider #6 gives fine control. Moving the sliders upwards increases the loop length. Example: Adjusting these sliders so that L=2750 means that the loop length is 1/10th of a second long.
Note that you cannot alter loop length a sample at a time, but rather, in groups of samples (even with the fine loop length slider).
9.If you decide to change the truncation, note that you cannot truncate the sound shorter than the loop length; you must decrease the loop length in order to truncate any further. Also, you cannot set a loop length longer than the total sample time (fair enough).
10.When truncation and looping are set as desired, press ENTER. The display now asks “Make Truncation Permanent? Y/N.” Press YES to discard the truncated portions of the sound; this frees up additional sampling memory. Press NO to retain the current truncation settings, but hold the full sound in memory. This is useful if you think you might need to return to the original
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