[Communication Play]
Starting/playing procedures of a communication play are different from those of a single play.
1When a player inserts the coins enough for one play, an entry screen appears. At the same time the start button flashes.
2A player who wants a communication play must insert the coins (enough for one communication play) into the separate coin chute slot. A player who wants a single play must press the start button immediately when an entry screen appears.
3When an entry screen appears, the system starts counting down the time. If there are no competitors and the time is counted out to 0 (zero), only a single play is available.
4If there are some competitors and the time is counted out to 0 (zero), the TRACK SELECT screen appears. Turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting an item. The track is decided by majority of the players.
5Next to the TRACK SELECT screen, the CAR SELECT and TRANSMISSION SELECT screens appear in this order. Again, turn the handle counterclockwise and clockwise for moving around the items and press the gas pedal (accelerator) for selecting an item.
6 On the NAME ENTRY screen, too, |
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turn the handle counterclockwise | NAMEENTRYscreen |
and clockwise for moving around |
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the items and press the gas pedal |
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(accelerator) for selecting a |
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character. |
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The number is counted down at the |
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upper right corner of the SELECT |
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screens and the NAME ENTRY |
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screen while you are moving |
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around the items. When the time is |
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counted out to 0 (zero), the system |
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automatically selects the item (car/ |
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transmission) wherever a player is |
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at that time. |
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If a player selects any item on the |
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current screen, it disappears and the |
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next screen appears even while the |
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time is still counted down. |
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7When the number is counted out to 0 (zero) on the NAME ENTRY screen, the race starts.
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