Nintendo 1.13 manual Misery Mire

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-- MISERY MIRE --

Go forward and use the hookshot to pull yourself over the pit. Then go downstairs to B1. Defeat all the enemies in this room while avoiding the

lazer beams from the eye of the statue. The door opens when all the enemies are defeated...go inside.

Climb down the steps and make your way through the room. Climb the steps

at the upper-right and enter the door at the upper-right (not the locked

one). Watch out for the fireballs that come out of the lamps here. Push the block to the side and enter the door that opens. Keep going forward on this straight path until you get to a treasure chest. Open it to get a small key. Now go back to the room with the block and two lamps.

Time time, enter the door at the right. Lift the pot at the upper-left corner to get another small key. Now, with the help of the magic cape, lift the pot over the spikes to reveal a switch. Then open the chest that appears to get yet another small key. Go north through the locked door.

Continue north through this room and follow the long path until you reach a large room with spikes. Go to the upper-left part of the room and hit the crystal orb (to turn it blue). Also lift the pot there and get the small key. Exit the room the same way you came in (through the east door). Continue backtracking until you reach the room with the spiked floor and stalfos.

This time, go south through the locked door. Open the chest to get the dungeon map. Now go left through another locked door. Climb down the steps...then climb up the steps at the upper-left. Go along the path at the side of the room, then onto the wire grating floor. Lift the pot to reveal a switch, step on the switch, and open the chest for a small key.

Now go through the locked door on the left wall.

Kill the jellyfish enemy to get another small key, then go straight through another locked door. In the next room, the floor tiles will come

to life and attack you, just like in some previous dungeons. You'll also

need to avoid the fireballs. Light the four torches in this room with the fire rod, then go through the door that opens.

Open the chest here to get the compass, then go TWO rooms south. You can

defeat the enemies in the room if you want. The pot in the upper-right corner has a big magic jar under it. Go up the stairs.

In this room, you need to move the blocks so that you can get to the torches. Move the top and bottom blocks sideways, and move the center block up or down. Then do the same thing in the room below. Now light ALL four torches in the two rooms. You can just use the regular lamp to light them. There will be a long rumbling sound. When the rumbling

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Contents Page Story Introduction= Gates to the Holy Land = = the Creation of Hyrule == the Imprisoning WAR = = Prologue = = the Coming of the Wizard =Links House ControlsWalkthrough Hyrule Castle Sanctuary Going to the Eastern Palace Kakariko VillageEastern Palace Getting the Book of Mudora Getting the Pegasus BootsDesert Palace Going to the Desert PalacePage Getting the Flippers Getting Some UpgradesGetting the Magic Powder Going to the Tower of Hera Tower of Hera Getting the Master Sword Page Palace of Darkness Going to the Palace of DarknessPage Page Getting the Flute Swamp Palace Going to the Swamp PalacePage Skull Dungeon Going to the Skull DungeonPage Getting Bombos Getting EtherGetting Quake Going to Blinds Hideout Doubling Your Magic PowerGetting the ICE ROD Blinds Hideout Upgrading the Sword ICE Palace Getting the 4TH BottleGetting the Magic Cape Going to the ICE PalacePage Page Going to Misery Mire Misery Mire Getting Stuff from the FAT Fairy Going to Turtle Rock Getting the Cane of ByrnaTurtle Rock Page Hhhhhhh Hhhhhhhh Tower of Ganon Going to Ganons TowerStop Page Bosses Final BattlePage Page Page Ganon Heart Piece Locations Page Items Bomb BOW and ArrowsBoomerang HookshotLamp BombosEther QuakeCane of Byrna Book of MudoraMagic Bottle Cane of SomariaShield Pegasus BootsPower Glove SwordPieces of Heart RupeesMagic Jars HeartsCan PendantsCrystals SecretsCredits & Info Regarding Feedback