Nintendo 1.13 manual Going to Misery Mire

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blocks and go right to the next room.

Now go north through the door that requires the big key. Go straight through this room and through the locked door to B6. Go straight south through this room. In the next room, there's a switch under the pot that

opens the door but it won't stay down. Go to the right room and hit the crystal orb. Then trace your steps all the way back upstairs (B5).

Keep going until you reach the room with a hole in the center, then go right. Find the switch in this room then go south. Just keep going through the rooms until you reach the large room with a slippery floor. Lift the pot at the right to reveal a switch, step on the switch to open

the door, then go through that door on your left. Fall into the hole.

Go one room right and you'll be in the room with a hole in the center. Push one of the blocks into that hole, then drop inside yourself. Lift the skull pot to uncover the switch. Now push the block over that switch

to hold it down. The door is finally held open! Go south to the next room.

At the left side of this room, toss away the two skull pots. Pull the statue out of the way. Then bash the digletts into the ground (with the magic hammer, as usual). Finally, lift the giant block to uncover a hole.

When you're ready, drop into the hole and you will face this dungeon's boss: KHOLDSTARE. Detals about this can be found in the boss section of this FAQ. When the battle is over, get the heart container and the fifth

crystal. There are 2 more crystals to go.

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

<<<<<<<<<<<<<<<<<<< THE SIXTH CRYSTAL >>>>>>>>>>>>>>>>>>>

mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

-- GOING TO MISERY MIRE --

There are no more items or sub-quests in between the two dungeons, so let's just go on to the next dungeon. Use the Magic Miror to transport to the Light World, then play the flute and go to map point #6 (south- west of the desert). With the help of your mighty Titan's Mitt, lift the

heavy stone at the right to reveal a transporter, then go into the Dark World.

Now go north until you reach a structure where the entrance should be. There's a tile there with the symbol of Ether on it. Stand on that tile and use the magic of Ether there. The rainy weather stops and the entrance to Misery Mire arises. Go right ahead...

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Contents Page Introduction Story= the Creation of Hyrule = = Gates to the Holy Land == the Imprisoning WAR = = the Coming of the Wizard = = Prologue =Walkthrough ControlsLinks House Hyrule Castle Sanctuary Kakariko Village Going to the Eastern PalaceEastern Palace Getting the Pegasus Boots Getting the Book of MudoraGoing to the Desert Palace Desert PalacePage Getting the Magic Powder Getting Some UpgradesGetting the Flippers Going to the Tower of Hera Tower of Hera Getting the Master Sword Page Going to the Palace of Darkness Palace of DarknessPage Page Getting the Flute Going to the Swamp Palace Swamp PalacePage Going to the Skull Dungeon Skull DungeonPage Getting Quake Getting EtherGetting Bombos Getting the ICE ROD Doubling Your Magic PowerGoing to Blinds Hideout Blinds Hideout Upgrading the Sword Going to the ICE Palace Getting the 4TH BottleGetting the Magic Cape ICE PalacePage Page Going to Misery Mire Misery Mire Getting Stuff from the FAT Fairy Getting the Cane of Byrna Going to Turtle RockTurtle Rock Page Hhhhhhh Hhhhhhhh Going to Ganons Tower Tower of GanonStop Page Final Battle BossesPage Page Page Ganon Heart Piece Locations Page Items Hookshot BOW and ArrowsBoomerang BombQuake BombosEther LampCane of Somaria Book of MudoraMagic Bottle Cane of ByrnaSword Pegasus BootsPower Glove ShieldHearts RupeesMagic Jars Pieces of HeartSecrets PendantsCrystals CanCredits & Info Regarding Feedback