Nintendo 1.13 manual Turtle Rock

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of Hera...past the bridge...and keep going until you reach a large rock with three pegs on top of it. Hammer the pegs in this order:

2

3 1

To make the transporter appear, then go into the Dark World. THIS is Turtle Rock. There's a tile there with the symbol of Quake on it. Use Quake while standing on that tile. In a fantastic rumble, the turtle head transforms into a staircase! A staircase that leads you into the 7th and final dungeon, known as Turtle Rock...

-- TURTLE ROCK --

Check the triangle at the left to recieve an important message from Shahasrahla. You will most likely need the magic potion in this dungeon... you will be using a lot of magic. I suggest that you have at least one bottle of the green or blue potion at all times.

Toss aside the pots and stand in front of the little brown block with the question mark on it. Use the cane of Somaria on it to create a platform for you to ride on. There will be more stuff like this throughout the dungeon. Ride on the platform to the other side then go on to the next room.

Use the cane again on the question mark to create another platform. Get on it and press right to start moving in that direction. The platform stops when it reaches the next question mark, so press up to continue, then get off at the next stop. Go right into the next room.

There are in this room four torches, and you'll need to light all of them with the firerod to open the door. Use the cane to create another orange platform, then press down to start moving.

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.

The numbers at the left stand for the torches.

?3 2

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---.

 

When you are between torch 4 and 1, use the

4 1

 

firerod to light up torch 1 at your right. Then

'---

'

 

when you're between 3 and 2, light up torch

 

 

2 at your right. Then when you're above torch

3, ----------

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.

shoot the firerod down to light up 3 and 4.

'

 

 

 

 

 

 

'---

'

 

The door will stay open only while the torches are lit, so hurry to that

door and go north to the next room.

Make your way through this room and avoid the spiky roller things by hiding at the sides. Open the chests at the end to get the dungeon map and a small key. Make your way back down to the previous room...then go left to the room before that.

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Contents Page Introduction Story= the Creation of Hyrule = = Gates to the Holy Land == the Imprisoning WAR = = the Coming of the Wizard = = Prologue =Links House ControlsWalkthrough Hyrule Castle Sanctuary Kakariko Village Going to the Eastern PalaceEastern Palace Getting the Pegasus Boots Getting the Book of MudoraGoing to the Desert Palace Desert PalacePage Getting the Flippers Getting Some UpgradesGetting the Magic Powder Going to the Tower of Hera Tower of Hera Getting the Master Sword Page Going to the Palace of Darkness Palace of DarknessPage Page Getting the Flute Going to the Swamp Palace Swamp PalacePage Going to the Skull Dungeon Skull DungeonPage Getting Bombos Getting EtherGetting Quake Going to Blinds Hideout Doubling Your Magic PowerGetting the ICE ROD Blinds Hideout Upgrading the Sword Going to the ICE Palace Getting the 4TH BottleGetting the Magic Cape ICE PalacePage Page Going to Misery Mire Misery Mire Getting Stuff from the FAT Fairy Getting the Cane of Byrna Going to Turtle RockTurtle Rock Page Hhhhhhh Hhhhhhhh Going to Ganons Tower Tower of GanonStop Page Final Battle BossesPage Page Page Ganon Heart Piece Locations Page Items Hookshot BOW and ArrowsBoomerang BombQuake BombosEther LampCane of Somaria Book of MudoraMagic Bottle Cane of ByrnaSword Pegasus BootsPower Glove ShieldHearts RupeesMagic Jars Pieces of HeartSecrets PendantsCrystals CanCredits & Info Regarding Feedback