Nintendo 1.13 manual Credits & Info

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really fast to kidnap Zelda, and he gives you a mildly helpfup tip...

-The running man (above) gives you this tip. All around Hyrule, you can

bash into trees witht he Pegasus Boots to make small goodies fall out like rupees, hearts, and sometimes even a fairy.

-South of your house is a "swampy grassy place", and there's a small structure there. Go inside. Push aside the blocks and go on to the next room. Pull the right switch to release the water, then go outside. There's a fish out of water! Do the honorable thing: Pick up the fish, go one screen up and throw him back into the deep water. He'll give you a red rupee as a reward.

-In the "swampy grassy place", there's a rabbit that hops in and out of

the grass. At least, I *think* it's a rabbit. Anyway... when he jumps out of the grass, cut the grass underneath him. He'll get stuck. Touch him and he will say, "All right! Take it, theif!". What the hell? He gives a fairie, ruppee, heart, bombs, arrows, magic jars, and other random items.

-You can often find "red bubbly enemies" bouncing around in dungeons. These annoying bitches can be deadly! But there is a way to use them to your advantage. Sprinkle some magic powder on it and POOF! It's a fairy!

-You know how you need to deflect Agahnim's attacks with the Master Sword? There's another weapon that does the job just as effectivly: The bug catching net! You can use the bug catching net in the battles with Agahnim!

-In the center of Lake Hylia there's an island with a cave inside. In the cave, there is a pond that you can throw rupees in. For every 100 rupees that you throw in, a big fairy will appear and give you a choice of increasing your maximum capacity of bombs or arrows. Arrow capacity can be increased from 30 to 70, and bomb capacity from 10 to 50! The total cost of upgrades is well over 1000 rupees!

-Trivia: In the game's ending credits, a slow ballad of the classic Zelda theme begins to play when sound composer Koji Kondo's name appears. Sweet.

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9) CREDITS & INFO

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Special thanks to...

-Nintendo for making this game and never letting me down

-gamefaqs.com for posting all my FAQs. This is my 11th so far.

-www.world-of-nintendo.com for the instruction manual

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Contents Page Introduction Story= the Creation of Hyrule = = Gates to the Holy Land == the Imprisoning WAR = = the Coming of the Wizard = = Prologue =Walkthrough ControlsLinks House Hyrule Castle Sanctuary Kakariko Village Going to the Eastern PalaceEastern Palace Getting the Pegasus Boots Getting the Book of MudoraGoing to the Desert Palace Desert PalacePage Getting the Magic Powder Getting Some UpgradesGetting the Flippers Going to the Tower of Hera Tower of Hera Getting the Master Sword Page Going to the Palace of Darkness Palace of DarknessPage Page Getting the Flute Going to the Swamp Palace Swamp PalacePage Going to the Skull Dungeon Skull DungeonPage Getting Quake Getting EtherGetting Bombos Getting the ICE ROD Doubling Your Magic PowerGoing to Blinds Hideout Blinds Hideout Upgrading the Sword Going to the ICE Palace Getting the 4TH BottleGetting the Magic Cape ICE PalacePage Page Going to Misery Mire Misery Mire Getting Stuff from the FAT Fairy Getting the Cane of Byrna Going to Turtle RockTurtle Rock Page Hhhhhhh Hhhhhhhh Going to Ganons Tower Tower of GanonStop Page Final Battle BossesPage Page Page Ganon Heart Piece Locations Page Items Hookshot BOW and ArrowsBoomerang BombQuake BombosEther LampCane of Somaria Book of MudoraMagic Bottle Cane of ByrnaSword Pegasus BootsPower Glove ShieldHearts RupeesMagic Jars Pieces of HeartSecrets PendantsCrystals CanCredits & Info Regarding Feedback