Get rid of this turtle and continue. Ack! A whole army of turtles! I suggest lighting the torches so you can see better. These guys can be really though to defeat. When they are all gone, go to the next room.
Push aside the
If you're ready, go through the big door to face this dungeon's boss: KING HELMASAUR. Details are found in the boss section, as usual. After defeating him, pick up the heart container and get your first crystal. There are 6 more crystals to go. May the way of the hero lead to the Triforce!
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<<<<<<<<<<<<<<<<<<< THE SECOND CRYSTAL >>>>>>>>>>>>>>>>>>
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Now that you have the Magic Hammer, you can explore almost all of the
Dark World. Now would be the perfect time to get the flute...
-- GETTING THE FLUTE --
There is an area on the land at the
Continue going left on the dirt path...past your house (which is now a bomb shop, by the way)...until you get to the center of a grove of trees
where there used to be a boy playing the flute in the Light World. Now there's just a wierd armadillo guy. This is actually the flute boy. He wants you to find the flute for him. Talk to him and get the shovel.
Use
the magic mirror to go the light world.
He said he buried it with some flower seeds. By now those seeds have grown into flowers. Use the shovel to dig into the flowers at the upper left corner. After you find the flute, get it and go back to the Dark World.
Talk to the armadillo man again. Since he can't play it anymore, you can
keep it. Play it in front of him one last time and he will turn into a tree.
Use the Magic Mirror to go to the Light World, then go to Kakariko Village. The flute boy's father is asleep in the bar, you can play the flute to him if you want to. Go to the chicken statue at the center of the village. Play the flute in front of it. Behold, the rooster is free!
It looks more like a duck actually. Now you can play the flute anywhere in the Light World and this duck can transport you to any of 8 points on
the map.