Nintendo 1.13 manual Bombos, Ether, Quake, Lamp, Magic Hammer, Shovel/Flute, Bug-Catching Net

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This item is found in a cave east of Lake Hylia (if I remember correctly). Like the fire rod, it uses up some magic power. It turns enemis to ice when you use it on them. Here's a neat trick: Freeze an enemy with the ice rod, then smash him with the hammer. You'll get a magic jar!

BOMBOS:

This is one of the three "magical medallions" in the game. When you use this one, the magic of the medallion sets off explosive forces around you that engulfs the enemies in flames. It uses up a LOT of your magic power, so I rarely use this for anything except for seeing the cool effects :)

ETHER:

This is the second magical medallion. You'll need this to open up the entrance to the swamp dungeon in the Dark World. When you use it, all the enemies on screen are turned to ice in a spectacular light show. Of course, such an amazing display of power doesn't come for free. That's right, it sucks away at your magic meter.

QUAKE:

The third of the magical megallions. It is used to damage all the enemies on screen by seting off an momentus earthquake (duh, it's called

"quake"). It's also required to open up the turtle rock dungeon. Does it

use up your magic power? Hell yes.

LAMP:

This is the first item you should get in the game...it's in the chest in

your house as soon as you begin! This will be very useful for lighting torches in dark rooms to light them up. Warning, it does use up a small bit of your magic power. The firerod also lights torches, but the lamp can do it with much less magic used.

MAGIC HAMMER:

This is quite a powerful weapon, but you need to be close to the enemy when you use it. It's mainly used for smashing pegs and those cute "digletts" in the palace of darkness. The turtle-like enemies must be flipped over with the hammer so you can attack their soft underbelly.

SHOVEL/FLUTE:

In the Dark World, go to the grove of trees west of your house and talk to the wierd-looking guy that now sits on the stump. Get the shovel from

him and go back to the same grove of trees in the Light World. Dig in the top-left part where some flowers are to get the flute. Return to the

Dark World and play it to him. Tada! He's a tree! Now play it in front of the weather vane in the village (Light World). Now you can use this bird to transport you to any of eight different locations (only in the Light World!).

BUG-CATCHING NET:

You get this from the sick boy in Kakariko Village. It can be used to

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Contents Page Story Introduction= Gates to the Holy Land = = the Creation of Hyrule == the Imprisoning WAR = = Prologue = = the Coming of the Wizard =Links House ControlsWalkthrough Hyrule Castle Sanctuary Going to the Eastern Palace Kakariko VillageEastern Palace Getting the Book of Mudora Getting the Pegasus BootsDesert Palace Going to the Desert PalacePage Getting the Flippers Getting Some UpgradesGetting the Magic Powder Going to the Tower of Hera Tower of Hera Getting the Master Sword Page Palace of Darkness Going to the Palace of DarknessPage Page Getting the Flute Swamp Palace Going to the Swamp PalacePage Skull Dungeon Going to the Skull DungeonPage Getting Bombos Getting EtherGetting Quake Going to Blinds Hideout Doubling Your Magic PowerGetting the ICE ROD Blinds Hideout Upgrading the Sword Getting the Magic Cape Getting the 4TH BottleGoing to the ICE Palace ICE PalacePage Page Going to Misery Mire Misery Mire Getting Stuff from the FAT Fairy Going to Turtle Rock Getting the Cane of ByrnaTurtle Rock Page Hhhhhhh Hhhhhhhh Tower of Ganon Going to Ganons TowerStop Page Bosses Final BattlePage Page Page Ganon Heart Piece Locations Page Items Boomerang BOW and ArrowsHookshot BombEther BombosQuake LampMagic Bottle Book of MudoraCane of Somaria Cane of ByrnaPower Glove Pegasus BootsSword ShieldMagic Jars RupeesHearts Pieces of HeartCrystals PendantsSecrets CanCredits & Info Regarding Feedback