-- GOING TO THE SWAMP PALACE --
Return to the Dark World. Go to the Dark World's equivalent of the "Swampy Marsh Place" (the swamp area south of the bomb shop). Go to the structure at the south of this area, then use the magic mirror to go to the Light World.
Enter the structure. Push the blocks aside and proceed to the next room.
Pull the switch at the right to open the gates and release the water. Now go back outside.
Enter the sparkling transporter, then enter the structure again. Welcome
to the second dungeon of the Dark World: The Swamp Palace.
-- THE SWAMP PALACE --
If you did everything correctly, the canals should be filled up with water. If they're dry, see the steps that I gave in the paragraphs above.
Hop into the water, swim left a little, and climb up to dry land. Get past the spike thingy and defeat the three enemies in the water to make a chest appear. Open it for a small key. Use it to get past the locked door.
Now downstairs, go to the little strip of dry land at the left. Bomb the
cracked wall and go inside. Open the chest to get this dungeon's map! Return to the previous room. While you avoid the fireballs from the statue, lift the pots (skulls) until you find a small key under one of them. Then go through the locked door at the
Make your way past these monsters and go down the stairs. Head straight forward to the next room, then lift the
Climb down the stairs and go down to the south room. Go right and follow
the path around. Be careful to avoid those orange monsters...you lose TWO hearts for touching them. Ouch! Push the block right to make a chest
appear, then open it for the compass. Return north to the large room.
Climb the stairs at the