Nintendo 1.13 manual Going to the Swamp Palace

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-- GOING TO THE SWAMP PALACE --

Return to the Dark World. Go to the Dark World's equivalent of the "Swampy Marsh Place" (the swamp area south of the bomb shop). Go to the structure at the south of this area, then use the magic mirror to go to the Light World.

Enter the structure. Push the blocks aside and proceed to the next room.

Pull the switch at the right to open the gates and release the water. Now go back outside.

Enter the sparkling transporter, then enter the structure again. Welcome

to the second dungeon of the Dark World: The Swamp Palace.

-- THE SWAMP PALACE --

If you did everything correctly, the canals should be filled up with water. If they're dry, see the steps that I gave in the paragraphs above.

Hop into the water, swim left a little, and climb up to dry land. Get past the spike thingy and defeat the three enemies in the water to make a chest appear. Open it for a small key. Use it to get past the locked door.

Now downstairs, go to the little strip of dry land at the left. Bomb the

cracked wall and go inside. Open the chest to get this dungeon's map! Return to the previous room. While you avoid the fireballs from the statue, lift the pots (skulls) until you find a small key under one of them. Then go through the locked door at the bottom-left.

Make your way past these monsters and go down the stairs. Head straight forward to the next room, then lift the skull-pot to find a small key. Return to the previous room, go up the OTHER stairs, and through the locked door. Bash the Digletts with the magic hammer, then push the switch from the right side. This releases the water and fills up the canal! Go to the south room, hop into the water, and climb up at the left. Continue to the next room.

Climb down the stairs and go down to the south room. Go right and follow

the path around. Be careful to avoid those orange monsters...you lose TWO hearts for touching them. Ouch! Push the block right to make a chest

appear, then open it for the compass. Return north to the large room.

Climb the stairs at the south-west corner and go through the door. Deja vu? No, this is a completely different room. Climb downstairs and head forward to the next room, then lift the skull-pot for a small key.

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Contents Page Story Introduction= Gates to the Holy Land = = the Creation of Hyrule == the Imprisoning WAR = = Prologue = = the Coming of the Wizard =Links House ControlsWalkthrough Hyrule Castle Sanctuary Going to the Eastern Palace Kakariko VillageEastern Palace Getting the Book of Mudora Getting the Pegasus BootsDesert Palace Going to the Desert PalacePage Getting the Flippers Getting Some UpgradesGetting the Magic Powder Going to the Tower of Hera Tower of Hera Getting the Master Sword Page Palace of Darkness Going to the Palace of DarknessPage Page Getting the Flute Swamp Palace Going to the Swamp PalacePage Skull Dungeon Going to the Skull DungeonPage Getting Bombos Getting EtherGetting Quake Going to Blinds Hideout Doubling Your Magic PowerGetting the ICE ROD Blinds Hideout Upgrading the Sword ICE Palace Getting the 4TH BottleGetting the Magic Cape Going to the ICE PalacePage Page Going to Misery Mire Misery Mire Getting Stuff from the FAT Fairy Going to Turtle Rock Getting the Cane of ByrnaTurtle Rock Page Hhhhhhh Hhhhhhhh Tower of Ganon Going to Ganons TowerStop Page Bosses Final BattlePage Page Page Ganon Heart Piece Locations Page Items Bomb BOW and ArrowsBoomerang HookshotLamp BombosEther QuakeCane of Byrna Book of MudoraMagic Bottle Cane of SomariaShield Pegasus BootsPower Glove SwordPieces of Heart RupeesMagic Jars HeartsCan PendantsCrystals SecretsCredits & Info Regarding Feedback