![](/images/new-backgrounds/1265432/26543253x1.webp)
Item (NB Cont.) |
| Specification |
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Features | • | Support for GDI extensions: |
| • In Windows XP and Windows Vista: Alpha BLT, Transparent BLT, and | |
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| Gradient Fill. |
| • In Windows 7: Alpha BLT, Transparent BLT, Color Fill BLT, Stretch | |
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| BLT, and Clear Type BLT. |
| • Hardware cursor (up to 64x64x32bpp), with alpha channel for direct | |
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| support of Windows XP, Windows Vista andWindows 7 alpha cursor. |
| • | 3D Acceleration Features |
| • Fully DirectX 10.1 compliant, including full speed | |
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| per component operations |
| • Shader Model 4.1 geometry and pixel support in a unified shader | |
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| architecture: |
| • Full speed | |
| • High dynamic range rendering with floating point blending, texture | |
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| filtering and |
| • High performance dynamic range computations | |
| • Full | |
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| floating point formats. |
| • Support for OpenGLR 2.0 | |
| • | |
| • | 2x/4x/8x modes. |
| • Sparse | |
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| sample patterns, and centroid sampling. |
| • Temporal | |
| • Adaptive | |
| • Lossless color compression (up to 8:1) at all resolutions, up to and | |
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| including widescreen HDTV. |
| • | Anisotropic Filtering: |
| • | 2x/4x/8x/16x modes |
| • Up to | |
| • Adaptive algorithm with performance | |
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| options. |
| • Improved quality mode due to improved subpixel precision, higher | |
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| precision LOD computations, and rotationally invariant LOD |
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| computations. |
| • Advanced Texture Compression (3Dc+. ): | |
| • High quality 4:1 compression for normal maps and luminance maps. | |
| • Works with any | |
| • HW support to overcome "Small batch" issues in CPU limited | |
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| applications. |
| • 3D resources virtualized to a | |
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| large numbers of render targets and textures. |
| • New vertex cache and vertex fetch design, to increase vertex | |
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| throughput from previous generations. |
| • Full support of | |
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| 4x to 8x faster than previous generation of HW. |
| • Up to 8K x 8K textures, including 128 bpp texture are supported. | |
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Chapter 1 | 17 |