INTRODUCTION

Welcome to RollerCoaster Tycoon® 3, the third installment of the world’s greatest tycoon game. RollerCoaster Tycoon® 3 is completely new and redesigned to take the series to all-new heights. Featuring incredible 3D graphics and the exclusive new CoasterCam, you can now see your park from any angle and ride what you build. From street level to blimp, feel your park pulse with fun and excitement like never before.

If you’ve played RollerCoaster Tycoon® or RollerCoaster Tycoon® 2, you are in for a treat; all the features that made those games great are the foundation for RollerCoaster Tycoon® 3, including coaster con- struction, park creation, retail management, staff supervision, scenario design, ride exchange and more.

We’ve also designed RollerCoaster Tycoon® 3 to appeal to new players. More than ever, you can play RollerCoaster Tycoon® 3 any way you want; whether you want to drop down a few rides and shops to see how the peeps react, micromanage prices and wages, tinker with landscaping and park layout, or build and ride the most awesome roller coasters ever imagined.You can look forward to the follow- ing features in the game:

3D Camera Controls

Fluid camera movement, unrestricted zoom controls and 4 camera control pre-sets allow you to see your park from virtually any vantage point — from a wide angle shot of your whole park to extreme close-up on the expressions of the peeps.

Ride The Rides – CoasterCam

With the new CoasterCamyou can now ride any ride in your amusement park. Experience first hand the gut-wrenching white-knuckle spine-tingling blackout-inducing g-forces of loops, spirals and towering drops; or a gentle trip through the park on a monorail or chairlift; or the dizzying delights of the carousel and ferris wheel.

All New Peeps

Peeps (RollerCoaster Tycoon® park guests and employees) now come in many shapes, colors and sizes. Peeps also now appear in groups, such as families, couples or circle of friends. And occasionally, a VIPeep celebrity will show up to wow their fans.You can even customize the look of your peeps with the all new Peep Designer. Note: Peeps behave differently than in previous RCT games. For more details regarding peep behavior, see the FAQ section of the ReadMe file.

Day and Night

Things are different after the sun goes down –– the stars come out, the lights come on and the coasters get scary. At night the park needs to be teen-friendly, but during the day, your park needs to appeal to families.The challenge is finding a happy balance.

Improved Coaster Construction and Game Controls

RollerCoaster Tycoon® 3 offers new ease-of-use features, such as coaster construction auto–complete, and improved game controls including a new dashboard interface to maximize the information avail- able to you while maintaining an unobstructed view of your amusement park.

Fireworks MixMaster

Tantalize your guests with a dazzling fireworks show. And not just any show, but one you’ve created using the new Fireworks MixMaster, an easy to use editing tool that allows you choreograph daz- zling pyrotechnic wonders synchronized to your own music library.

PhotoStory 3 and Photo Spots

You can now place Photo Spots near your favorite scenery creations, allowing the peeps to stop and pose while the group leader takes a snapshot. If you created a group in the Peep Designer, their snapshots are saved to your My Pictures folder (found within your my Documents folder) where you can create a multimedia presentation using PhotoStory 3, which comes bundled with RollerCoaster Tycoon® 3. (For complete information about using Photo Story 3, see Photo Story 3 for Windows Help.)

Coasters From RollerCoaster Tycoon® and RollerCoaster Tycoon® 2

RollerCoaster Tycoon® 3 is backward compatible with the user-created coasters from RollerCoaster Tycoon® and RollerCoaster Tycoon® 2. So any coaster you created in the previous games can be loaded and enjoyed in your new parks.You no longer have to imagine what it would be like to ride the favorite coasters you created. Note: Some coasters may not work properly due to differences in how costers are represented in 2D and how they are constructed in 3D. See page 83 for more information.

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Atari 3 manual Introduction