Furuno GP-1650F, GP-1650DF manual Entering Marks, Plotter display

Models: GP-1650DF GP-1650F

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5. MARK

The mark can be entered up to 5000 points together with tracks. The apportion between track and mark memory can be changed at menu.

In the FISHING mode, pressing the [HIDE/ SHOW] key changes the function of the soft keys as follows.

Plotter display

5.1Entering Marks

Select the fishing mode to enable entry of marks on the PLOTTER display. Select the location desired with the cursor, or turn off the cursor to enter the mark at own ship po- sition. Pressing the [HIDE/SHOW] key changes the function of soft keys. Press the soft key MARK ENTRY to enter the mark. The mark is entered in the shape and color selected from the MARK SHAPE and MARK COLOR windows.

34°

12.345’ N

CSE

245.8°

COURSE

135° 12.345’ E

SPD

16.3kt

UP

 

QP<01>

 

ZOOM

 

 

IN

 

 

 

 

ZOOM

 

 

 

 

OUT

 

 

 

 

AUTO

 

 

 

 

C.U.

DGPS 3D

 

 

 

NAV

 

 

 

WPT

Press the [HIDE/SHOW] key.

34°

12.345’ N

CSE

245.8°

COURSE

135° 12.345’ E

SPD

16.3kt

UP

 

QP<01>

 

STOP

 

 

TRACK

 

 

 

 

TRACK

 

 

 

 

COLOR

 

 

 

 

MARK

 

 

 

 

ENTRY

 

 

 

 

MARK

 

 

 

 

EDIT

DGPS 3D

 

 

 

NAV

 

 

 

WPT

Press the [HIDE/SHOW] key.

34°

12.345’ N

CSE

245.8°

COURSE

135° 12.345’ E

SPD

16.3kt

UP

 

QP<01>

 

 

DGPS 3D

 

 

 

 

Press the [HIDE/SHOW] key.

Soft key

to enter mark.

QP<01>

DGPS 3D

Press the [HIDE/SHOW] key.

Figure 5-1 Changing displays

(PLOTTER display)

5-1

Page 39
Image 39
Furuno GP-1650F, GP-1650DF manual Entering Marks, Plotter display