8. NAVIGATION

8.1Navigating to “Quick Points”

The “quick point” feature allows you to navi- gate to point(s) without retaining the data in- definitely in your unit’s memory. Each time a quick point is entered the previous quick points having the same quick point numbers are written over.

Selecting quick point entry method

You need to tell your unit how to set the quick point: 1 POINT, 35 POINT (up to 35 points) or WPT/PORT SERV. (For WPT/PORT SERV, see the next page.)

1.Press the [MENU] key.

2.Press the soft key DISPLAY OPTIONS.

3.Select SET GO TO METHOD and press the soft key EDIT. The following display appears.

SET GO TO METHOD

'1 POINT 35 POINT

WPT/PORT SER

Figure 8-1 Set go to method window

4.Select method desired.

5.Press the soft key ENTER.

6.Press the soft key RETURN to finish.

Navigating to a single quick point

1.Select 1 POINT in the “selecting quick point entry method,” and return to the plot- ter display.

2.Place the cursor on an existing waypoint (soft key GO TO WPT appears) or a new location (soft key GO TO CURSOR ap- pears).

3.Depending on the selection you made at step two press the soft key GO TO CUR- SOR or GO TO WPT.

Alight-blue line connects between own ship and destination, marked “QP<01>”, and it shows the shortest course to the destination. Arrows on the line show the direction to fol- low to the quick point. Range and bearing from own ship to the destination appears at the top of screen. This location is saved to the waypoint list as waypoint “QP01.”

Navigating to multiple quick points

1.Select 35 POINT in the “selecting quick point entry method,” and return to the plot- ter display.

2.Press the soft key GO TO.

3.Place the cursor on an existing waypoint (soft key SELECT WPT appears) or a new location (soft key ADD QP appears).

4.Depending on the selection you made at step 3 press the soft key SELECT WPT or ADD QP. “QP<01>” appears at the cur- sor location. To erase last-entered waypoint press the soft key ERASE LST WPT.

5.Repeat steps 3 and 4 to complete.

6.Press the [ENTER] key to register the route.

Alight-blue line connects between own ship and all quick points, and it shows the short- est course to destination. Arrows on the line show the direction to follow the route. Quick points are numbered in sequential order from QP<01> and are saved to the waypoint list. Range and bearing from own ship to the first destination appears at the top of screen. The unit saves the points as a route, under the name “Q>RTE” (Quick Route).

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Furuno GP-1650F, GP-1650DF manual Navigation, Navigating to Quick Points, Selecting quick point entry method