Motorola MVME166IG/D2, MVME166D2 manual J3 Pins, Description

Models: MVME166IG MVME166D2 MVME166IG/D2

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J3 Pins

Installation and Startup

Bit

J3 Pins

Description

 

 

 

Bit #0 (GPI0)

1-2

When this bit is a one (high), it instructs the debugger

 

 

to use local Static RAM for its work page (i.e.,

 

 

variables, stack, vector tables, etc.).

Bit #1 (GPI1)

3-4

When this bit is a one (high), it instructs the debugger

 

 

to use the default setup/operation parameters in ROM

 

 

versus the user setup/operation parameters in

 

 

NVRAM. This is the same as depressing the RESET

 

 

and ABORT switches at the same time. This feature

 

 

can be used in the event the user setup is corrupted or

 

 

does not meet a sanity check. Refer to the ENV

 

 

command (Appendix A) for the ROM defaults.

Bit #2 (GPI2)

5-6

Reserved for future use.

Bit #3 (GPI3)

7-8

When this bit is a one (jumper out) the BootBug will

 

 

continue execution after reset or power up. Normal

 

 

operation (jumper in) results in the BootBug executing

 

 

the 166Bug debugger in Flash memory.

Bit #4 (GPI4)

9-10

Open to your application.

Bit #5 (GPI5)

11-12

Open to your application.

Bit #6 (GPI6)

13-14

Open to your application.

Bit #7 (GPI7)

15-16

Open to your application.

Note that when the MVME166 comes up in a cold reset, 166Bug runs in System Mode. Using the Environment (ENV) or MENU commands can make 166Bug run in Board mode. Refer to Appendix A.

2.Configure header J6 by installing/removing a jumper between pins 1 and 2. A jumper installed/removed enables/disables the system controller function of the MVME166.

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MVME166IG/D2

3-5

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Motorola MVME166IG/D2, MVME166D2 manual J3 Pins, Description