Paxar 9416 XL manual E a t i n g B i t m a p F i e l d s, Row,column,algorithm,data p

Models: 9416 XL

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C r e a t i n g B i t m a p F i e l d s

This defines one row of dots, starting at a specific row and column within the graphic image. Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a duplicate field.

Syntax

B,row,column,algorithm,"data" p

B1. B

Bitmap Field.

B2. row

Distance (in dots) from the graphic image’s bottom margin to

 

the bitmap line.

 

English

0

- 999

 

Metric

0

- 2539

 

203 Dots

0

- 2029

 

300 Dots

0

- 2699

B3. column Distance (in dots) from the graphic image’s left edge to the bitmap line.

 

English

0

- 399

 

Metric

0

- 1015

 

203 Dots

0

- 811

 

300 Dots

0

- 1199

B4. algorithm

Coding method for bitmap data:

 

H

Hex Representation

 

R

Run Length Encoding

B5. data

Character string made up of hex or run length encoding. Do

 

not put spaces or any other character between the numbers.

 

Range: 0

2710.

Example

 

{B,39,56,H,"3FFFFFF0" p

Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from the left edge of the graphic area. Hex representation is used.

Creating Graphics 5-13

Page 91
Image 91
Paxar 9416 XL manual E a t i n g B i t m a p F i e l d s, Row,column,algorithm,data p