G3. action The action to perform to the graphic. Options:

AAdd the graphic.

CClear the graphic from the printer.

G4. device Graphic storage device:

RVolatile RAM (format must contain a graphic field) T Temporary Storage

G5. units

Unit of measure. Options:

 

E English, measured in 1/100 inches

 

M Metric, measured in 1/10 mm

 

G Graphic, measured in dots. For bitmapped graphics, use G.

G6. row

Distance between the bottom of the graphic image area and

 

the first bitmap line. This is usually 0, unless you want a fixed

 

amount of white space around the graphic image. See

 

"Positioning the Graphic Image," for more information.

 

English

0

- 999

 

Metric

0

- 2539

 

203 Dots

0

- 2029

 

300 Dots

0

- 2699

G7. column Distance between the left edge of the graphic image area and the left edge of first bitmap line. This is usually 0, unless you want a fixed amount of white space around the graphic image. See "Positioning the Graphic Image," for more information.

 

English

0

- 399

 

Metric

0

- 1015

 

203 Dots

0

- 811

 

300 Dots

0

- 1199

G8. mode

Imaging mode. Enter 0.

G9. "name"

Graphic name (optional), 0-8 characters, enclose within

 

quotation marks.

Example

{G,99,A,R,G,0,0,0,"99Wire" p

Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot measurement. The image will be placed according to the row and column parameters in the graphic field. The imaging mode is 0 and the image is called 99Wire.

5-12Creating Graphics

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Image 90
Paxar 9416 XL manual 99,A,R,G,0,0,0,99Wire p