Graphics are stored in the image buffer and remain there until another format is sent or the printer is turned off.

U s i n g Te m p o r a r y S t o r a g e

You should use temporary storage when the graphic image is used only in one format or your graphic image is very large. Graphic data in temporary storage is held in the image buffer until the graphic is printed. Then, it is cleared from memory when you send a new or updated batch. You can use the same graphic image multiple times on a format. Send the graphic image to the printer after the format to which it applies.

If a graphic is stored in temporary storage, do not place a graphic field in the format. This will cause an error. Instead, position the graphic image by using the row and column locations in the graphic packet header.

Image memory (temporary storage) will accept a graphic packet 1218 rows long with 811 dots per row.

C r e a t i n g a G r a p h i c Pa c k e t

Your graphic packet can contain

bitmapped fields (for bitmapped images)

constant text fields

lines

boxes.

Images using hex representation or run length encoding are bitmapped images. See "Designing Bitmapped Images" to design your bitmapped image.

Once you design your graphic image, you are ready to define a graphic packet. This packet generates the graphic image you use in a format.

Creating Graphics 5-9

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Paxar 9416 XL manual E a t i n g a G r a p h i c Pa c k e t, I n g Te m p o r a r y S t o r a g e