G4. device Graphic storage device:

R Volatile RAM (format must contain a graphic field)

T Temporary Storage

F Flash Memory

 

Note: If you are using flash memory, send the graphic only once. Then,

 

 

send only batches to reference it. If you re-send the graphic each

 

 

time, it creates separate copies, and eventually fills up flash

 

 

memory.

G5. units

Unit of measure. Options:

 

E English, measured in 1/100 inches

 

M Metric, measured in 1/10 mm

 

G Graphic, measured in dots. For bitmapped graphics,

 

G is the only valid option.

G6. row

Distance between the bottom of the graphic image area and the first bitmap

 

line. This is usually 0, unless you want a fixed amount of white space

 

around the graphic image. See “Positioning the Graphic Image,” for more

 

information.

 

English

0 - 365

 

Metric

0 - 927

 

Dot

0 741

G7. column

Distance between the left edge of the graphic image area and the left edge

 

of first bitmap line. This is usually 0, unless you want a fixed amount of

 

white space around the graphic image. See “Positioning the Graphic

 

Image,” for more information.

 

English

0 - 189

 

Metric

0 - 480

 

Dots

0 - 383

G8. mode

Imaging mode. Enter 0.

G9. “name”

Graphic name (optional), 0-8characters, enclose in quotation marks.

Example

{G,99,A,R,G,0,0,0,"99Wire" p

Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot measurement. The image will be placed according to the row and column parameters in the graphic field. The imaging mode is 0 and the image is called 99Wire.

Creating Graphics 4-11

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Image 69
Paxar TC6037PR manual 99,A,R,G,0,0,0,99Wire p