C r e a t i n g B i t m a p F i e l d s

This defines one row of dots, starting at a specific row and column within the graphic image. Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a duplicate field.

Syntax

 

B,row,column,algorithm,"data" p

B1. B

Bitmap Field.

B2. row

Distance (in dots) from the graphic image’s bottom margin to the bitmap

 

line.

 

 

English

0 - 365

 

Metric

0 - 927

 

Dot

0 741

B3. column

Distance (in dots) from the graphic image’s left edge to the bitmap line.

 

English

0 - 189

 

Metric

0 - 480

 

Dots

0 - 383

B4. algorithm

Coding method for bitmap data:

 

H

Hex Representation

 

R

Run Length Encoding

B5. data

Character string made up of hex or run length encoding. Do not put spaces

 

or any other character between the numbers. Range: 0 - 2710.

Example

 

{B,39,56,H,"3FFFFFF0" p

Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from the left edge of the graphic area. Hex representation is used.

4-12Creating Graphics

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Paxar TC6037PR manual E a t i n g B i t m a p F i e l d s, Row,column,algorithm,data p, 39,56,H,3FFFFFF0 p