Specifying a Shader 60
Deko500 User’s Guide
H Scale
Determines the width of the ramp relative to the group. For settings
less than 100 percent, only part of the ramp is applied to the group.
V Scale
Determines the height of the ramp relative to the group. For
settings less than 100 percent, only part of the ramp is applied to
the group.
HIGHLIGHT OPTIONS
Highlight Size
Specifies the size of the highlight relative to the height of the ramp,
up to 100 percent.
Highlight Angle
Specifies the angle (-360 to 360) of the highlight. An angle of zero
produces a horizontal highlight.
Highlight H Offset
Specifies the horizontal position of the highlight in the ramp.
Negative values offset the highlight to the left, positive values to
the right.
Highlight V Offset
Specifies the vertical position of the highlight in the ramp.
Negative values offset the highlight down, positive values up.
APPLYING A TEXTURE
To apply a texture to a detail:
1. Activate the detail’s shader.
2. At the top of the Shader window, choose Texture.
3. Do one of the following:
In the File Name text box, type name of the texture file.
Press Browse, then double-click a thumbnail in the Texture
Browser.
4. Specify texture options as desired.
Notes The Sample box in the Shader window displays the current
texture.