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FXDeko User’s Guide
Working with Macros

INTRODUCTION TO MACROS

COMMANDS AND MACROS

A command is an instruction to FXDeko to perform a specific function.
The FXDeko user interface (menus, shortcut keys, etc.) implicitly executes commands.
Every time you strike a key or select a menu item, you invoke a command that directs
FXDeko to perform a function.
If you know the command name for the function you wish to perform, you can invoke
the command explicitly by entering its name on the Command Bar.
For example, the command to clear the current graphic is clear graphic. Try it.
Press F4 to select the Command Bar, type clear graphic, then press Enter.
Some commands have user defined parameters. The Prompt button on the Command
Bar opens a Command Prompt dialog box where you can specify parameter values. A
Defaults button in the Command Prompt dialog box resets a command’s parameters to
their default values.
Every command recognized by FXDeko is listed and described in detail in the
accompanying FXDeko Command Reference.
A macro is a sequence of FXDeko commands. You can name and store a macro by
saving it in a file. You can invoke a macro in the same way you can invoke a command,
by typing the macro name on the Command Bar and pressing Enter.
Once you learn FXDeko’s macro language, you will be able to write and edit macros
directly in the Macro window. For now, you can follow the simple instructions in this
section to quickly begin creating macros using FXDeko’s macro recorder.