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Portable Generator
Pinnacle Speakers
FXDEKO manual
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239 pages, 1.57 Mb
Contents
Main
Page
Table of Contents
Introduction
Overview of FXDeko
Composing Text
Composing Text (cont.)
Creating Styles Specifying a Font
Specifying a Look
Specifying a Shader
Working with Styles
Graphics and Layers (cont.)
Effects, Motions, and Sequences
User Preferences
Managing Files
Working with Macros Introduction to Macros
Using the Macro Recorder
Macro Programming Language
FXDeko Options
Menu Commands (cont.)
Appendixes
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Introduction
WELCOME!
HOW TO USE THIS MANUAL
OTHER DOCUMENTS
HOW TO CONTACT PINNACLE SYSTEMS
What to do before you call:
Pinnacle Systems Technical Support by Phone:
Information and Technical Support on the Internet:
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To have FXDeko prompt before exiting:
To use other applications without exiting FXDeko:
EXITING WINDOWS NT To log off from Windows NT:
To shut down Windows NT:
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Overview of FXDeko
THE FXDEKO DESKTOP
ABOUT GRAPHIC FILES
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CREATING A GRAPHIC To create a FXDeko graphic:
SAVING A GRAPHIC FILE To save a graphic under a new name:
Note
To save a modified graphic:
To save a graphic under a different video standard:
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OPENING A GRAPHIC FILE To open a graphic file:
Notes
Warning
To browse for graphic files to add to a sequence:
To open a graphic recorded under a different aspect ratio:
Note
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To specify motion suppression options:
Composing Text
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BOLD AND ITALIC To change normal text to bold:
To change normal text to italic:
UNDERLINING TEXT To underline text:
ROTATING TEXT To rotate text using the keyboard:
To rotate text using the mouse:
To specify a numerical value for rotation:
SKEWING TEXT To skew text using the keyboard:
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SCALING TEXT To scale text using the keyboard:
To scale text using the mouse:
To specify a numerical value for font size:
CHARACTER SPACING (KERNING) To kern text using the keyboard:
To kern text using the mouse:
To specify a numerical value for kerning:
CHARACTER WIDTH To change character width using the keyboard:
To change character width using the mouse:
To specify a numerical value for character width:
ROW SPACING (LEADING) To change leading using the keyboard:
To change leading using the mouse:
To specify a numerical value for leading:
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FINDING AND REPLACING TEXT To find text within a graphic:
To find and replace text within a graphic:
MOVING TEXT To move text using the keyboard:
To move text using the mouse:
Note
JUSTIFYING TEXT To justify text using the mouse:
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To cut or copy a tab stop:
To paste a cut or copied tab stop:
To change the decimal tab character:
To display or hide tab markers:
SPELL CHECKING TEXT To spell check text in the current graphic:
To change spell check options:
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B ASELINE E To activate the Baseline Edit window:
To draw a curved baseline:
To draw a line-segment baseline:
To use a rectangle or ellipse as a baseline:
Note
To apply a baseline:
To delete or insert a point on a baseline:
To reverse the direction of the baseline:
To change the type of a point on the baseline:
To adjust the continuity between two Bezier curves:
To cancel changes to a baseline:
Creating Styles
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Note
INSTALLING TRUETYPE OR POSTSCRIPT FONTS To install a TrueType or Postscript font:
Note
COPYING AND PASTING A FONT To copy and paste a font:
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To change pin location and set width of a character:
Note To specify custom typeface properties:
Custom Typeface Properties
SPECIFYING A LOOK ABOUT LOOKS
To change the attributes of the current look:
THE STYLE/LOOK WINDOW To display the Style/Look Window:
Controls in the Style/Look Window:
F To add or remove a face:
To change the color of a face:
To change other attributes of a face:
FACE ATTRIBUTES
E To add or remove an edge:
To add additional edges:
To change the color of an edge:
To change other attributes of an edge:
EDGE ATTRIBUTES
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S To add or remove a shadow:
To add additional shadows:
To change the color of a shadow:
To change other attributes of a shadow:
SHADOW ATTRIBUTES
U To add or remove an underline:
To change the color of an underline:
To change other attributes of an underline:
U NDERLINE A
F To add or remove a frame:
To add additional frames:
To change the color of a frame:
To change other attributes of a frame:
FRAME ATTRIBUTES
CUTTING AND PASTING DETAILS AND LOOKS To cut or copy a detail:
To paste a detail into a Details list:
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SPECIFYING A SHADER ABOUT SHADERS
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A PPLYING A R To apply a ramp to a detail:
To apply highlighting to a ramp:
Ramp Options
Highlight Options
APPLYING A TEXTURE To apply a texture to a detail:
Notes
To replace one texture with another:
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Texture Options
A PPLYING V To apply keyed video to a detail:
A PPLYING A C EL A To apply a cel animation to a detail:
Notes
Cel Animation Options
To play a cel animation:
Notes
To keep a cel animation playing once a motion ends:
THE COLOR PICKER
PICKING A COLOR To pick a color:
To pick a color from anywhere on the desktop:
USING PRESET SHADERS
To apply a preset shader to a detail:
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S AVING A PRE-RENDERED S To save the current style as a pre-rendered style:
Notes
Graphics and Layers
VIDEO STANDARD
To change the current video standard:
Notes
ABOUT LAYERS AND BACKGROUNDS
The background:
T HE L AYER B
T HE B To turn the background on:
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To specify text field properties:
TEXT FIELD PROPERTIES
ADDING A RECTANGLE LAYER To add a rectangle to a graphic, using the keyboard:
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LAYER PROPERTIES
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To paste a layer:
APPENDING A GRAPHIC TO SECOND GRAPHIC To append one graphic to another graphic:
Note
REORDERING LAYERS To reorder layers in the active graphic:
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To specify numerical values for layer position:
JUSTIFYING A LAYER To justify a rectangle, ellipse, or text layer:
ROTATING A LAYER To rotate a layer using the keyboard:
To rotate a layer using the mouse:
To specify a numerical value for rotation:
SCALING A LAYER To scale a layer using the keyboard:
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Effects, Motions, and Sequences
ABOUT FXDEKO EFFECTS
Transitional Effects
Text Effects
Motion Effects
SINGLE EFFECT PLAYBACK To open an Effect Playback window:
To play a single effect on the current graphic:
To imbed an effect into a graphic:
Notes
CREATING A SEQUENCE To open a Sequence window:
To create a sequence:
To save a sequence:
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Note
To compose a graphic for a crawl effect:
Notes
To run a crawl effect:
To crawl text across a specific row of the screen:
To run a continuous crawl:
Notes
To imbed speed changes in a roll or crawl graphic:
Notes
To edit imbedded speed changes:
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To add a motion to the current motion script:
To delete the selected motion descriptor:
To append a motion to the active motion:
To save a new motion script:
Note
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To specify motion parameters:
Timeline Tools
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To specify a pause in a sequence:
To resume a paused sequence:
USING A GPI TRIGGER To connect a GPI trigger:
To enable GPI triggering:
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User Preferences
FXDEKO LAYOUTS
A RRANGING THE D To change the FXDeko layout:
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COMMON PREFERENCES
P ROMPTS P
P ATHS P
CURSOR PREFERENCES
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MARKER PREFERENCES
ADVANCED PREFERENCES
Note
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Managing Files
To open one of the four most recently opened files:
CLOSING FILES To close the file in the active window:
To close all open files and exit FXDeko:
To have FXDeko prompt to save modified files before closing them:
SAVING FILES
To save an untitled file or to save a file under a new name:
To create a new directory:
Note
To save an existing file:
SHARING FILES
DELETING FILES Warning
To delete a file or group of files:
BROWSING FOR STILLS AND CLIPS
To Install Thunder Browse:
C ONNECTING TO AN EXISTING R EMOTE D
To connect to a remote database:
SETTING UP A DATABASE ON DEKO
To set up file sharing on the hard drive:
To create and open a database:
Note
To set a default database:
A CCESSING STILLS AND C To open a still image from Deko:
Tip
To browse for images:
To open a still image from Thunder Browse into Deko:
To associate a clip with a Deko graphic:
STORING IMAGES To save a Deko graphic in a Lightning database:
Note
Working with Macros
INTRODUCTION TO MACROS COMMANDS AND MACROS
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To save a modified macro:
APPENDING TO A MACRO To append a macro to the active macro:
To view the macro:
MACRO PROGRAMMING LANGUAGE
C
COMMAND SYNTAX
P
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Accessing Object Elements
V
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O
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C
CONDITIONAL COMMANDS AND LOOPS
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S
RETURN VALUES
O
D ATA TYPE C
To convert an integer value to a real value:
To convert a real value to an integer value:
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FXDeko Options
ABOUT FXDEKO OPTIONS
To see what FXDeko options are enabled on your system:
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AUTOMATION
Note
THE AUTOMATION WINDOW To open the Automation window:
Automation window fields:
To start Automation immediately every time you start FXDeko:
AUTOMATION GRAPHICS
To define a layer for automation:
Notes
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To specify timecode settings:
D ATABASE C
To view installed ODBC drivers:
To specify a DSN:
To set up a layer to query a database:
DATABASE WINDOW OPTIONS:
To use a variable Field Value ($FieldValue):
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CHYRON IMPORT
To open the Chyron Import window:
To import a Chyron message file:
Note
To map a Chyron bitmap font onto a TrueType font:
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R ECORDING AND I MPORTING C
To verify the compression protocol:
To record a new clip from input video:
To import a clip to the browser database:
USING CLIPS WITH KEY
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Note
To rename a clip:
To delete a clip from the browser database:
FASTACTION KEYBOARD
ENABLING THE FASTACTION KEYBOARD To enable/disable FastAction function keys (F1 - F12):
Note
To enable/disable the enhanced keypad:
Note
SPECIAL FASTACTION KEYBOARD FUNCTION KEYS
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ROCKET
SPORTSWARE
A BOUT MACRO A
To enable Macro Autoplay:
ABOUT POPS
CREATING POPS To create a text pop:
To create a style pop:
To create a place pop:
Note
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Menu Commands
B
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C
E
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F
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H
L
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M
O
P
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S
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T
V
W
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Shortcut Keys
WINDOW SELECTION
BACKGROUND AND LAYERS
C HANNEL C
CUT AND PASTE
F
FIND AND REPLACE
FORMATTING TEXT
JUSTIFYING TEXT
M
PRESET STYLES
SELECTING TEXT
S
TRANSFORMING TEXT/LAYERS
F1 - F12 Keys
Glossary
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Index
A
B
C
D
E
F
G
H
I
K
L
M
O
P
R
S
T
U
V
W