72 Creating Styles
FXDeko User’s Guide
Texture OptionsFile Name
The name of the texture file.
If you check the File Name check box (the default), FXDeko saves
only the name of the texture file when saving the graphic. Any
changes you make to the texture file will be reflected in the graphic
as well.
If you un-check File Name, FXDeko copies the bitmap from the
original texture file and saves it as part of the graphic. The word
“unnamed” appears in the File Name text box to indicate that the
texture is being stored with the graphic. The graphic will increase in
size by approximately the size of the texture file. Any subsequent
changes you make to the original texture file will not affect the
texture bitmap saved with the graphic.
Details using textured shaders can save only the name of the
texture file; they cannot store an unnamed texture.
Group
Specifies how the texture should be applied:
• letter
applies the texture individually to each letter.
• word
applies the texture to each word.
• row
applies the texture to each row of text.
• page
applies the texture to the entire page of text.
Opacity
Controls the texture’s opacity, from zero (transparent) to 100
(opaque).
Autoscale
Scales texture based on word, character, row, or page. Works in
conjunction with specific vertical and horizontal scaling.
V scale
Scales texture vertically based on user-specified value. Works in
conjunction with Autoscale feature.
H scale
Scales texture horizontally based on user-specified value. Works in
conjunction with Autoscale feature.
Replace
Tags the texture for replacement with a user-specified texture when
the replace_texture command is issued.
H offset
Offsets the texture relative to its horizontal alignment.
V offset
Offsets the texture relative to its vertical alignment.