60 Creating Styles
FXDeko User’s Guide
SHADOW ATTRIBUTESHide
Hides the shadow. A hidden shadow can still affect other details,
based on its Priority and “To next detail” settings.
Shader
Opens the Shadow shader window. Use the Shadow Shader to
apply a color, ramp or texture to the shadow.
Blur
Controls the amount of blur, from 0 (no blur) to 100.
Angle
Controls the angle that the shadow is offset from the detail(s) being
shadowed. An angle of zero produces a shadow directly above the
shadowed detail.
Type
Determines the type of shadow:
• drop
creates a single shadow of the detail being shadowed.
• deep
creates a thick shadow, as if the detail were extruded.
Drop Deep
Distance
Controls the distance of the shadow from the shadowed detail(s).
Priority
Determines whether the shadow appears in front of or behind other
details. By default, FXDeko assigns a priority to each detail so that
they render from front to back, in the order they appear in the
Details list. Use Priority to change the rendering order. Priority
ranges from 0 (closest to viewer) to 1000 (farthest from viewer).
Priority also controls the rendering order of overlapping details
from different styles.
From previous detail
Specifies which other details in the look provide the shape on
which this shadow is based:
• face
produces a shadow based only on the face detail.
• previous
produces a shadow based on the “To next detail” setting of
the detail immediately above the shadow in the Details list.
• frame
produces a shadow of the first frame detail above the shadow
in the Details list.