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Playing in Patch Mode

Patch mode lets you play a single sound (patch/rhythm set) from
the keyboard.
Press MODE [PATCH]. You will enter Patch mode, and the PATCH
PLAY screen appears.

fig.PatchPlay
fig.PatchFunc

1.

Indicates the current sound generating mode.

2.

Indicates multi-effects (MFX), chorus (CHO), reverb (REV), and
mastering (MASTER) on and off.

3.

Indicates the name of the currently selected song, the measure location.

4.

Indicates the time signature, and the tempo.

5.

Indicates/selects the group, number, and name of the selected patch.

6.

Indicates the octave and transposition values.

7.

Indicates the patch category group.

8.

Positions of the five SONG RECORDER sliders

9.

SOUND MODIFY settings
The JUNO-G has several patch groups, including the User group and
Preset groups A–F and GM, with each group storing 128 patches
(256 in GM, USER). What’s more, you can further expand your
options by installing an optional Wave Expansion Board (SRX series;
sold separately), enabling you to select from a huge assortment of
available patches. There are also sample patches (USAM, CSAM)
that can use samples as patches.

USER

This is the group inside the JUNO-G which can be rewritten. Patches
you yourself create can be stored in this group. The JUNO-G
includes 256 preset patches and 32 rhythm sets.

PR-A–F (Preset A–F), PRST (Preset)

This is the group inside the JUNO-G which cannot be rewritten.
However you may modify the settings of the currently selected
patch, and then store the modified patch in User memory. Groups
A–F already contain 128 prepared patches each, for a total of 768
patches.

GM (General MIDI 2)

This is an internal group of patches compatible with General MIDI 2,
a system of MIDI function specifications designed to transcend
differences between makers and types of devices; these patches
cannot be overwritten. Furthermore, settings of currently selected
patches from this group cannot be changed. The JUNO-G includes
256 preset patches.

CARD (Memory Card)

This group lets you use patches stored on a memory card inserted in
the rear panel card slot. Since the data in this group can be rewritten,
you can use this group to store patches that you create.

USAM (User Sample)

You can use a sample from user memory as a patch (the Sample
Patch function), and play the sample in a pitched fashion just as a
conventional patch.

* If there are no samples in memory, this will indicate “Empty.”
* Since a stereo sample uses two adjacent sample numbers, you should
choose the L-channel sample number (the lower number). It will play
as a stereo patch. (If you choose the sample number for the R channel,
“---” will be indicated for it, and it will not be playable.

CSAM (Card Sample)

You can use a sample from card memory as a patch (the Sample
Patch function), and play the sample in a pitched fashion just as a
conventional patch.

* If there are no samples in memory, this will indicate “Empty.”
* Since a stereo sample uses two adjacent sample numbers, you should
choose the L-channel sample number (the lower number). It will play
as a stereo patch. (If you choose the sample number for the R channel,
“---” will be indicated for it, and it will not be playable.

EXP (Wave Expansion Board installed in EXP Slot)

These are groups used when using patches from Wave Expansion
Board installed in the EXP slot, and cannot be rewritten. However
you may modify the settings of the currently selected patch, and
then store the modified patch in User memory and Memory card.
The number of onboard patches depends on the specific Wave
Expansion Board installed.

* EXP patches can be selected only if a Wave Expansion Board (SRX
series; sold separately) is installed in the slot.

About the PATCH PLAY Screen

Functions in the PATCH PLAY Screen

Patch/Rhythm Set Group

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JUNO-G_e.book 25 ページ 2006年2月13日 月曜日 午後2時44分