96
Editing a Song (MIDI Track)
5.
Press [F6 (EXEC)]. A message will ask you for confirmation.
6.
Press [F6 (EXEC)]. * To cancel, press [F5 (CANCEL)]. If you are not satisfied with the results of executing the function, you can press [F1 (UNDO)] in the MIDI TRACK screen to revert to the state prior to recording (Undo). After executing Undo, you can use Redo to revert to the previous state. After executing Undo, you can execute Redo by performing the above procedure once again. When Quantize Type is “GRID”When Quantize Type is “SHUFFLE”Rate:When Quantize Type is “TEMPLATE” Here is a list of quantize templates.
Measure 0001– Range of measures to be quantized
If you set “For” to “ALL,” all measures
will be specified.
For 1–ALL
Quantize
Type
GRID,
SHUFFLE,
TEMPLATE
(See below.)
When “Quantize Type” is “
GRID
Since the notes will be adjusted to the timing of the specified note value,
you can use this when you want drums or bass (for example) to play in
an accurate rhythm.
Resolution , ,
, ,
, ,
Quantization time interval
Choose a Resolution that matches the
smallest note in the area you’re quantiz-
ing.
Strength 0–100% Percentage of how note timing will be cor-
rected toward the timing interval specified
by Resolution
With a setting of “100%,” the note will move all the way to
the nearest timing interval of the Resolution setting. A set-
ting of “0%” will not change note timing at all.
When “Quantize Type” is “
SHUFFLE
Use this when you want to produce a “shuffle” or “swing” rhythmic feel.
Resolution , Quantization time interval
Rate 0–100% How far apart you want a down-beat spec-
ified by Resolution to be from the up-beat
that immediately follows
By shifting the timing of an up-beat, you can create a
“swing” feel. A setting of “50%” will place the timing of the
up-beat note at the exact mid point between the down-beat
and the next down-beat. A setting of “0%” will move the up-
beat note to the same timing as the previous down-beat. A
setting of “100%” will move it to the same timing as the fol-
lowing down-beat.
When “Quantize Type” is “
TEMPLATE
The JUNO-G provides 71 quantize templates. These templates contain
various quantize settings for applying rhythmic `feels’ of many different
musical categories. Select the template you want for quantization.
* If your sequencer data notes are too far off from accurate time, Template Quantize may not work that efficiently so you won’t achieve the desired results. If this is the case, apply Grid Quan-tize to your sequencer data first to lose timing mistakes.
Template 001–071 Template you wish to use
Timing 0–100% How much a note will move toward the
timing interval of the template
At a setting of 100%, the note will be per-
fectly timed with the template. At a setting
of 0%, the note will not move at all.
Range Min 0 (C -)–
127 (G9)
Range of note numbers to be quantized
You can also specify the key range by
pressing keys on the keyboard.
Range Max
Parameter Value Explanation
No. Explanation
001 Dance (small dynamics)
002 Dance (large dynamics)
003 Dance (light swing)
004 Dance (heavy swing)
005 Dance (dragging beats, small dynamics)
006 Dance (dragging beats, large dynamics)
007 Dance (dragging beats, light swing)
008 Dance (dragging beats, heavy swing)
009 Dance (pushing beats, small dynamics)
010 Dance (pushing beats, large dynamics)
011 Dance (pushing beats, light swing)
012 Dance (pushing beats, heavy swing)
013 Fusion (small dynamics)
014 Fusion (large dynamics)
015 Fusion (light swing)
016 Fusion (heavy swing)
017 Fusion (dragging beats, small dynamics)
018 Fusion (dragging beats, large dynamics)
019 Fusion (dragging beats, light swing)
020 Fusion (dragging beats, heavy swing)
021 Fusion (pushing beats, small dynamics)
022 Fusion (pushing beats, large dynamics)
023 Fusion (pushing beats, light swing)
024 Fusion (pushing beats, heavy swing)
025 Reggae (small dynamics)
026 Reggae (large dynamics)
027 Reggae (light swing)
028 Reggae (heavy swing)
029 Reggae (dragging beats, small dynamics)
030 Reggae (dragging beats, large dynamics)
031 Reggae (dragging beats, light swing)
032 Reggae (dragging beats, heavy swing)
033 Reggae (pushing beats, small dynamics)
Grid quantize with Resolution =
Shuffle quantize with Rate = 75%
Original performance data
Rate= 25%
Rate= 50%
Rate= 75%
Rate=100%
Up
beat
Up
beat
Up
beat
Up
beat
JUNO-G_e.book 96 ページ 2006年2月13日 月曜日 午後2時44分