Using the Channel UP/DOWN buttons, choose the desired sports team (when available) and press the Select button to save the current selection to memory.

3.To ensure that no duplicate entries are stored in memory, the ST5 will check the stored memory list to ensure that the alert about to be stored is not already stored in memory. If a duplicate entry is found, an UNABLE TO STORE screen will be displayed for 1 second. The screen will then revert to the last active display mode.

4.If the new alert was successfully stored in memory, an ARTIST/SONG STORED pop-up screen followed by an X USED/Y EMPTY screen will be displayed for 1 and 2 seconds respectively. X is the total number of listings stored in memory, and Y is the total number of memory listings still available for storage (see Figure 72).

Figure 72

5.If all of the memory spaces are full when you press the MEMO button, a MEMORY FULL screen will be displayed for 1 second (see Figure 73).

Figure 73

The ST5 will then display a REPLACE - CANCEL screen, which will allow you to choose whether to replace an existing alert stored in memory, or to cancel storing the alert to memory (see Figure 74, opposite).

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Sirius Satellite Radio Starmate 5 manual Operation