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Chapter 4
User Program Effects
Types of User Program Effect
There are four types of user program effects. The four types must be registered saved in the pattern number ranges shown below.
Effect type |
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Linear | Transition | 9000 to 9009 |
| Animation | 9100 to 9109 |
Nonlinear | Transition | 9200 to 9209 |
| Animation | 9300 to 9309 |
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Linear: effects built from rotation, magnification, and movement of the
For details of the modification parameters, see page
Nonlinear: modifications of the page turn, page roll, and sphere effects, together with
For details of the modification parameters, see page
Transition effects: effects which accomplish a transition from one scene to another. After the effect completes, the background image (B) and foreground image (F) are interchanged.
F |
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Key frame 1 |
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| Example of a transition user program effect |
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Modification Parameters
You can adjust key frames, using the effect control section and location section to set the parameters described on pages
•If you specify a linear user program effect number, the following three pages appear in the menu display.
Page 1/3:
Page 2/3:
You can control
Page 3/3: key frame temporary storage
•If you specify a nonlinear user program effect number, the following three pages appear in the menu display.
Page 1/3: Angle, Offset,
Page 2/3:
You can control
Page 3/3: key frame temporary storage
Menu display
Control knobs
Location section
Chapter 4
Advanced Operations
When you execute an effect saved as shown above in the “normal” direction (with the REV button off), the key frames go in the sequence from 4 to 1.
Animation effects: effects in which the foreground image (F) remains on the background image (B). You can vary the shape of the foreground image, or move it about the screen.
| B | F |
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Key frame 1 | Key frame 2 | Key frame 3 | Key frame 4 |
Example of an animation user program effect
When you execute an animation effect saved as shown above in the “normal” direction (with the REV button off), again the key frames go in the sequence from 4 to 1.
| 1 TITLE 2 | DSK | EDGE |
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EDITOR | LUM | LUM | LUM | TRAIL |
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GPI | CRK | CRK | BORDER | BEVELD |
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SET UP | MASK | MASK | MASK | SOFT |
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SHIFT | CCR | LIGHTING MATTES | BORDER |
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BLACK | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | MEMORY | INT |
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BLACK | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | MEMORY | INT | CUT |
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BLACK | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | MEMORY | INT | AUTO |
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VIDEO | TRANS |
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USER PGM | SNAP SHOT |
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STATUS EDIT |
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EDIT | LEARN |
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PATTERN NUMBER |
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| P IN P | DSK |
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DOWN UP ENTER
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PATTERN/KEY PAD
Advanced Operations
Chapter 4 Advanced Operations |