User Program Effects
Adding a key frame
Example: Adding a key frame after key frame 3
Undefined key frames
8 When you have added all the key frames, press the EDIT button.
The button goes off, and the user program effect is resaved with the added key frames.
Deleting a key frame
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Adding a key frame (before addition)
After carrying out the procedure to step 4 in the section “To recall a user program effect” on the page
Example: Deleting key frame 3
Key frame to delete
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Undefined key frames
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STATUS display window = 5 EDIT display window = 3
Chapter 4 Advanced Operations
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5 Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame before where you want to insert the new frame (key frame 3 in the example above) appears in the EDIT display window.
6 Set the parameters in the menu.
7 Press the LAST X/INS button.
This inserts a new key frame with the parameters you set in step 6 after the key frame specified in step 5, and the number of key frames shown in the STATUS display window increases by 1.
Example: Adding a key frame after key frame 3
Undefined key frames
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STATUS display window = 6
EDIT display window = 4
Adding a key frame (after addition)
Repeat steps 5 to 7 as required to add more key frames.
Deleting a key frame (before deletion)
After carrying out the procedure to step 4 in the section “To recall a user program effect” on the page
5 Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame you want to delete (key frame 3 in the
example above) appears in the EDIT display window. |
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6 Press the DEL button. (To prevent you from inadvertently deleting a | Advanced | |||||||||
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An alarm sounds, and the key frame you specified in step 5 is deleted. | Operations | |||||||||
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Example: Deleting key frame 3 |
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STATUS display window = 4
EDIT display window = 3
Deleting a key frame (after deletion)
Repeat steps 5 and 6 as required to delete more key frames.
(continued)
Chapter 4 Advanced Operations