Starting recording with 2 seconds of prestored audio data

— Time Machine Recording

When recording from an FM or satellite broadcast, the first few seconds of material are often lost due to the time it takes you to ascertain the contents and press the record button. To prevent the loss of this material, the Time Machine Recording feature constantly stores 2 seconds of the most recent audio data in a buffer memory. When you start recording the sound source, the recording actually starts with the 2 seconds of audio data stored in the buffer memory in advance, as shown in the illustration below:

When you press

End of the source

ENTER/YES in step 3

to be recorded

 

 

 

Time

Audio data in 2-second

 

 

 

buffer memory

 

 

 

 

 

 

Recorded

 

 

 

portion

Beginning of the

 

 

 

source to be recorded

 

 

 

 

ENTER/YES

 

 

• •

 

§

 

 

EJECT

 

=SELECTOR +

· ￿

r REC

 

 

 

0

)

 

 

p

 

§

 

 

 

 

 

p

1 Do steps 1 to 5 in “Recording on an MD manually” on page 36.

The MD deck stands by for recording.

2 Start playing the source to be recorded.

The most recent 2 seconds of audio data is stored in the buffer memory.

3 Press ENTER/YES at the point you want to start recording.

Recording of the source starts with the 2 seconds of audio data stored in the buffer memory.

To stop Time Machine Recording

Press pon the MD deck.

Note

The MD deck starts storing audio data when the deck is in recording pause and you start playing the source. With less than 2 seconds of playing of the source and audio data stored in the buffer memory, Time Machine Recording starts with less than 2 seconds of audio data.

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