Locales
A locale is a geographic or political region or community that shares the same language, customs, or cultural convention. In software, a locale is a collection of files, data, and code, which contains the information necessary to adapt software to a specific geographical location.
Some operations are
■Messages displayed to the user
■Cultural information such as, dates and currency formats
In the Default Emulator, the default locale is determined by the platform’s locale. To define a default locale, use the following definition:
microedition.locale: <default_locale>
A locale name is comprised of two parts separated by an dash
The first part is a valid ISO Language Code. These codes are the
http://www.ics.uci.edu/pub/ietf/http/related/iso639.txt
The second part is a valid ISO Country Code. These codes are the
Character Encodings
The input/output APIs in CLDC use named character encodings to convert
In the Default Emulator, the default encoding is default encoder of the platform you are running on. Your emulator might use other encodings, such as
To define the default character encoding used by the emulator, use the following definition:
microedition.encoding: <default_encoding>
To define the set of all available encodings, use the following definition:
microedition.encoding.supported: <list of encodings>
For example: