Bottom right coordinate - the bottom right coordinate of the screen area: (screen.x+screen.width, screen.y+screen.height).

Customization of the display area will be available in future versions of the Wireless Toolkit.

Obtain and Enter the Button Properties

1.By measuring the image file, obtain the button properties.

A button on the emulated device is defined in the main device property file by name and screen location in the following form:

button.<button_name> = x, y, width, height where the parameters are as follows:

button_name: One of the button names defined for the DefaultColorPhone: 0, 1, 2, 3, 4, 5, 6, 7, 8,9, POUND, ASTERISK, SEND, END, LEFT, RIGHT, UP, DOWN, SELECT, SOFT1, SOFT2 and POWER. For information about how to use additional button names, see “Device Buttons” on page 29.”

x: The x-coordinate of the left edge of the button image, in pixels relative to the left edge of the device image

y: The y-coordinate of the top edge of the button image, in pixels relative to the top edge of the device image

width: The width of the button image, in pixels

height: The height of the button image, in pixels.

The button location and dimensions are used for two purposes:

To define the active region in which a mouse click is interpreted as a button press.

To define the region of the device image that is used to show graphic effects on device buttons.

The region for each button should be defined to be large enough to cover the button's area on all three device images. However, be careful not to allow the buttons' regions to overlap each other.

The button coordinates are shown in FIGURE 2 on page 11.

10 Wireless Toolkit Basic Customization Guide • December 2003

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Sun Microsystems Computer Accessories manual Obtain and Enter the Button Properties