Fleet Map Size Codes
Size | Fleets | Subfleets | IDs | Blocks | |
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0 | Reserves block for Type II IDs | + | |||
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1 | 128 | 4 | 16 | 1 | |
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2 | 16 | 8 | 64 | 1 | |
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3 | 8 | 8 | 128 | 1 | |
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4 | 1 | 16 | 512 | 1 | |
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5 | 64 | 4 | 32 | 1 | |
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6 | 32 | 8 | 32 | 1 | |
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7 | 32 | 4 | 64 | 1 | |
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8 | 16 | 4 | 128 | 1 | |
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9 | 8 | 4 | 256 | 1 | |
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10 | 4 | 8 | 256 | 1 | |
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11 | 2 | 16 | 256 | 1 | |
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12 | 1 | 16 | 1024 | 2 | |
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13 | 1 | 16 | 2048 | 4 | |
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14 | 1 | 16 | 4096 | 8 |
Size Code Restrictions
If you select size code 12, 13, or 14, there are some restrictions as to which blocks can be used for these codes.
•SIZE CODE 12 can only be assigned to Blocks 0, 2, 4, or 6.
•SIZE CODE 13 can only be assigned to Blocks 0 and 4.
•SIZE CODE 14 can only be assigned to Block 0.
Since these size codes require multiple blocks, you will be prompted for the next available block when programming a Fleet Map. For example, if you assign Block 0 as an SIZE CODE 12, you will be prompted for Block 2, the next block available, instead of Block 1. And if you assign Block 0 as an SIZE CODE 14, you would not see another prompt because it uses all available blocks.
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