Lexicon 960L owner manual B9 P9

Page 78

 

960L Owner’s Maunal

 

Appendix

 

Appendix, continued

 

 

 

 

 

 

 

 

 

 

Surround Bank 9: *Ambience

 

*Surround - Halls + Ambience

 

 

Number

Name

Algorithm

Description

 

 

B9 P1

Very Large Amb

Surround

Resembles a very large ambient space that has more "clutter" than a concert hall

 

 

Ambience

or performance space. Lowering the Rvb levels reduces the clutter.

 

 

 

 

 

 

 

 

 

 

 

 

B9 P2

Large Ambience

Surround

Similar to Very Large Ambience, but less spacious. Provides the ambience of a

 

 

Ambience

large symmetrical room.

 

 

 

 

 

 

 

 

 

 

 

 

B9 P3

Medium

Surround

Similar to Large Ambience, but smaller. Like a large courtroom, or a lecture room.

 

 

Ambience

Ambience

 

 

 

 

 

 

 

 

 

 

 

 

B9 P4

Small Ambience

Surround

Similar to Medium Ambience, but smaller – typical lobby, or small lounge.

 

 

Ambience

 

 

 

 

 

 

 

 

 

 

 

 

 

B9 P5

Strong Ambience

Surround

The room size is larger than Medium Ambience, but the Rvb levels are reduced to

 

 

Reverse

provide a strong "wash" of ambience with a relatively short decay.

 

 

 

 

 

 

 

 

 

 

 

 

B9 P6

Heavy Ambience

Surround

Resembles a large rectangular space with performers in the middle. Microphone

 

 

Ambience

proximity can be simulated by adjusting the wet/dry mix.

 

 

 

 

 

 

 

 

 

 

 

 

B9 P7

Ambient Hall

Surround Hall

Fast, dense ambient attack. Reverberant characteristics of Large Hall.

 

 

 

 

 

 

 

 

B9 P8

Announcer

Surround

Adds a very useful ambient spaciousness to a dry announcer’s dialog track.

 

 

Ambience

 

 

 

 

 

 

 

 

 

 

 

 

 

B9 P9

Closet

Surround

Just as you would imagine – it even feels cramped.

 

 

Ambience

 

 

 

 

 

 

 

B9 P0

Gated Ambience

Surround

Very strong ambience with fast decay – just add your favorite snare drum.

 

 

Ambience

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Surround Bank 10: *Wild Spaces

 

*Surround - Unnatural and Special Effect Spaces

 

 

Number

Name

Algorithm

Description

 

 

B10 P1

Brick Wall

Surround

Best described as a subtle gated inverse room. Its usefulness extends beyond just

 

 

Ambience

drum sounds.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P2

Walls and Slaps

Surround

Delays and echoes with not much reverb. Use joystick to control delay time and

 

 

Chamber

feedback.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P3

Back Up

Surround

A Reverse reverb with an abrupt release. Good for special effects or if you need a

 

 

Reverse

really long gated sound.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P4

Big Back-up

Surround

Big Reverse Program that originates in the rear and decays to the front. Useful for

 

 

Reverse

special effects.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P5

Ekoz all’RoundR

Surround Plate

Set to send individual delays consecutively to each output. This one starts a FL and

 

 

goes around to RS. Use Joystick to control delay gain and time.

 

 

 

 

 

 

 

 

 

 

 

 

 

B10 P6

Ekoz all ‘RoundL

Surround Plate

Same as Ekoz all ‘RoundR, but this one starts at FR and goes around to RS. Use

 

 

Joystick to control delay gain and time.

 

 

 

 

 

 

 

 

 

 

 

 

 

B10 P7

Giant Cricket

Surround

Large ambience setting spaces out early reflections. Use on short-duration

 

 

Ambience

transient material and these reflections are heard as closely spaced echoes.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P8

Silica Beads

Surround

This one rides the line between a reverse reverb, a plate, and widely spaced

 

 

Chamber

ambient reflections.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P9

Long Shadow

Surround

Provides phantom-like reiteration of source and smoothes it out with reverb.

 

 

Chamber

Ghostly on vocals.

 

 

 

 

 

 

 

 

 

 

 

 

B10 P0

Ricochet

Surround

Ricochet emulates a fairly large space with a dangerous slapback echo

 

 

Chamber

 

 

 

 

 

 

 

 

 

 

 

 

A-7

Image 78
Contents 960L. Digital Effects System Important Safety Instructions Table Of Contents Table Of Contents Introduction Title of SectionMainframe About the 960L DescriptionRear Panel Unpacking the 960LMains Power Switch Clock Card Midi Connectors Five-pin DIN femaleRemote-Control Connectors IEC Power ConnectorFloppy Drive Standby Switch and IndicatorFront Panel ThumbscrewsBehind the Front Panel DSP-Card SlotsCPU Card Ventilation InstallationMounting LocationDigital Audio Connections Midi ConnectionsWordclock Connections LARC2 Remote Navigating Typical Display ScreensLARC2 Remote About the LARC2Unpacking the Larc LARC2 Control Surface LARC2 Control SurfaceGetting What You Want LARC2 ConnectionsNavigating Typical Display Screens A typical display screenMode Faders Joystick About the Faders and JoystickAudio Indicators Fine AdjustLexicon Button Basic Operation AN Overview of the ControlsBasic Operation An Overview of the ControlsSetup Control Mode Quick Guide to Operation960L Owner’s MaunalBasic Operations Quick Guide to Operation Machine Selection Program LoadingEditing a Program or Register Storing Your EditsName screen Info screens are similar Control Mode CLOCKS, Configuration Operations in DetailLoading Programs and Registers Loading ProgramsLoading Registers Alternative Loading TechniquesProgramming Machines Control Mode Clocks, Configuration, and System Screens WordclockInput, Output, and Machine Configuration Locked and unlocked wordclock960L Owner’s Maunal Operations in Detail 44.1/48kHz Dual machines 5-in and 2-in Output Assignment Left Right Center Unused Surround Surround Analog and Digital I/O System ScreenEditing Algorithms Fine AdjustEditing Editing With the FadersEditing with the Joystick Quick Comparisons via the Lexicon ButtonEditing Inputs and Outputs Input PanningOutput Panning Setting Levels 960L Surround Panning RulesAvoiding Overload Using the Edit Algorithm Screen V-Page and Parameter ReassignmentFrom the Edit Algorithm, Inputs, Outputs Options screen 22 Edit V-Page screen programming the joystick Storing and Labeling Your Edits StoringNaming and Annotating 25 a Register Info Options Enabled Organizing Your RegistersCD-ROM Machine ModeUsing the Floppy Drive Edit Tools for RegistersUsing the Reverb Programs Using the Reverb Programs Reverberation and RealityUsing The Reverb Program Lexicon, Inc Reverberation and Reality Msec Sound in Space a Short History of Stereo and Surround Algorithms Random HallPlate & Surround Plate Surround HallChamber Ambience & Surround AmbienceAmbient Chamber Reverse & Surround ReverseInverse Parameters Used in the 960L Algorithms Using The Reverb ProgramLexicon, Inc FbckLF FbckLFbckR FbckLSLvLR LvLLLvRR LvRL LvLFLFRShape RearRollRearRvb RSpreadSpin SizeSlope SpreadMidi Nomenclature Midi Channel AllocationChannel Usage Description Bank Description Card ConfigurationBank and Program Mapping Program # DescriptionMidi Sysex Incoming Inquiry Midi Byte Description960Ls response Midi Implementation Chart Specifications Specifications 96K Connector48K Rack Units Factory ProgramsLARC2 User Interface Appendix Appendix Program Descriptions HallsAppendix B1 P4 B3 P4 B6 P2 B7 P2 B9 P9 B11 P5 Empty Mini Chamber Similar to Snare Chamber, but even smaller Lg Brite Room Random Hall Simply large and bright Echo Plate Like Flat Plate, but with echoes Stereo Bank Kitchen Chamber Can you find your disposal sound effect?