Lexicon 960L owner manual Using The Reverb Program Lexicon, Inc

Page 49

Using The Reverb Program

Lexicon, Inc.

Reverberation and Reality, Continued

phrases. Reflections alter our sense of direction, distance, and hall shape in ways that depend on the duration and complexity of the notes, and on the properties of the spaces between notes.

But human perception is more complex than just direction, distance, and room shape. We are reacting to the music on quite a different plane. Directional localization is not an object in itself – it is a tool that helps us separate one musical line from another, and thus helps us grasp the intellectual and emotional content of the music. The sense of space is also not particularly interesting in itself. It is the emotional effect of the space that makes the perception worth the trouble. It is hard to separate the awe inspired by the sound of a Gothic cathedral from Gregorian chant – chant was developed to work alongside this awe, and to enhance it. Listen to the cellos and basses play a pizzicato bass line in a dead opera house, and feel how

each note falls lifeless. Add an enveloping reverberation and each note takes a life of its own – swirling around us as the notes decay and pull on our heart with sadness or joy. Are we aware of these effects? A trained listener can be, but most listeners can only describe the emotional impact. This impact can be very real.

The sense of distance has a similar emotional effect. When the direct sound is too strong voices and instruments seem to be stuck to the speaker – up front and in-your-face. This perception is particularly strong when a engineer tries a 5.1 mix for the first time. Put the vocals in the center speaker and Bam! they whack you in the face. The up-front perception is psychologically important. But you want to use it with great caution. Sometimes it is just the effect you want, but after a sustained period the listener can tire, and psychologically back away. This is probably one of the reasons many engineers raised on two channel stereo prefer a phantom center to a hard center. The phantom may be just as up-front, but there is no speaker in that position, so it seems more acceptable.

There is another solution. Humans perceive distance in large part through the strength and time behavior of reflected sound. In a typical room the direct sound arrives uncorrupted by reflections. If the sound has a fast rise-time the ear is able to determine the direction of the sound by using the interaural time delay and the interaural level differences as cues. After 10ms or more reflections start to arrive – contaminating the time and level differences and making localization difficult. Our brains are able to use this reduction in localizability of the sound as a distance cue – the degree to which

precise localization is reduced after the onset of a note is a cue to both the size and the furnishings in a room.

Reflections from almost any direction EXCEPT the direction of the sound source can create this sense of distance, and they can come at a great variety of times after the direct sound. However, there are optimal directions and optimal times. The optimal direction is frequency dependent. For frequencies below 700Hz the optimal direction is from the side (90 degrees from the front). At about 1500Hz the optimal direction is +/- 30 degrees from the front (the standard front speaker angle.) Reflections that arrive earlier than about 15ms from the direct sound begin to interfere with localization, and can cause comb filtering and timber alteration. Reflections that arrive more than 50ms after the direct sound can be heard as separate sound events, and can cause serious problems with intelligibility.

Thus if we add reflections to the left and right front speakers and the left and right rear speakers, and adjust the time delay so these reflections occur between 15ms and 50ms, we can move the vocals out of our center speaker. The vocals are pushed back into a space behind the front speaker array. It seems magical – we are increasing the perceived distance to a source in the center speaker by adding reflections to all the other speakers EXCEPT the center speaker – yet this is the result of some very simple psychophysics.

Remember that we are not perceiving the individual reflections separately – we are only perceiving their ability to mess up the localization of the direct sound. Because there is no actual perception of the reflections themselves the distance perception (perhaps the "room" perception would be a better description) is bound to the direction of the direct sound. If the direct sound comes from the center speaker, the "room" impression seems concentrated in the front of the listening space, even though the reflections that produce it are coming equally from the front and the rear. Switch the direct sound to the left rear, and the "room" impression also switches to the left rear, even without altering the reflection patterns at all.

Thus for producing the perception of "room" or "depth" it is not necessary to have reflection patterns that mimic a particular source position in a particular room. It is only necessary that the reflections be primarily in loudspeakers NOT in the same direction as the sound source, and that the time delays of the reflections in each loudspeaker should be different. This makes our life much simpler – we can use a two channel echo

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Contents 960L. Digital Effects System Important Safety Instructions Table Of Contents Table Of Contents Title of Section IntroductionMainframe Rear Panel DescriptionAbout the 960L Unpacking the 960LRemote-Control Connectors Clock Card Midi Connectors Five-pin DIN femaleMains Power Switch IEC Power ConnectorFront Panel Standby Switch and IndicatorFloppy Drive ThumbscrewsDSP-Card Slots Behind the Front PanelCPU Card Mounting InstallationVentilation LocationMidi Connections Digital Audio ConnectionsWordclock Connections Navigating Typical Display Screens LARC2 RemoteAbout the LARC2 LARC2 RemoteUnpacking the Larc LARC2 Control Surface LARC2 Control SurfaceLARC2 Connections Getting What You WantA typical display screen Navigating Typical Display ScreensAbout the Faders and Joystick Mode Faders JoystickFine Adjust Audio IndicatorsLexicon Button AN Overview of the Controls Basic OperationAn Overview of the Controls Basic OperationQuick Guide to Operation Setup Control Mode960L Owner’s MaunalBasic Operations Quick Guide to Operation Program Loading Machine SelectionStoring Your Edits Editing a Program or RegisterName screen Info screens are similar Operations in Detail Control Mode CLOCKS, ConfigurationLoading Programs Loading Programs and RegistersAlternative Loading Techniques Loading RegistersProgramming Machines Wordclock Control Mode Clocks, Configuration, and System ScreensLocked and unlocked wordclock Input, Output, and Machine Configuration960L Owner’s Maunal Operations in Detail 44.1/48kHz Dual machines 5-in and 2-in Output Assignment Left Right Center Unused Surround Surround System Screen Analog and Digital I/OEditing Fine AdjustEditing Algorithms Editing With the FadersQuick Comparisons via the Lexicon Button Editing with the JoystickInput Panning Editing Inputs and OutputsOutput Panning 960L Surround Panning Rules Setting LevelsAvoiding Overload V-Page and Parameter Reassignment Using the Edit Algorithm ScreenFrom the Edit Algorithm, Inputs, Outputs Options screen 22 Edit V-Page screen programming the joystick Storing Storing and Labeling Your EditsNaming and Annotating Organizing Your Registers 25 a Register Info Options EnabledUsing the Floppy Drive Machine ModeCD-ROM Edit Tools for RegistersUsing the Reverb Programs Reverberation and Reality Using the Reverb ProgramsUsing The Reverb Program Lexicon, Inc Reverberation and Reality Msec Sound in Space a Short History of Stereo and Surround Random Hall AlgorithmsChamber Surround HallPlate & Surround Plate Ambience & Surround AmbienceReverse & Surround Reverse Ambient ChamberInverse Parameters Used in the 960L Algorithms Using The Reverb ProgramLexicon, Inc FbckR FbckLFbckLF FbckLSLvRR LvLLLvLR LvRL LvLFLFRearRvb RearRollRShape RSpreadSlope SizeSpin SpreadMidi Midi Channel Allocation NomenclatureChannel Usage Description Bank and Program Mapping Card ConfigurationBank Description Program # DescriptionIncoming Inquiry Midi Byte Description Midi Sysex960Ls response Midi Implementation Chart Specifications Specifications 48K Rack Units Connector96K Factory ProgramsLARC2 User Interface Appendix Halls Appendix Program DescriptionsAppendix B1 P4 B3 P4 B6 P2 B7 P2 B9 P9 B11 P5 Empty Mini Chamber Similar to Snare Chamber, but even smaller Lg Brite Room Random Hall Simply large and bright Echo Plate Like Flat Plate, but with echoes Stereo Bank Kitchen Chamber Can you find your disposal sound effect?