lost and you may need to press GO/STOP more than once to start the module up after switching the Exclusive Board back on.
•Always switch the Exclusive Board on BEFORE pressing GO/STOP to turn the Senator Module on. Otherwise game memory will be lost and you will have to use the ACL function to reset the computer, as described in Section 7.1.
•After switching the Exclusive Board off, wait at least 4 seconds before unplugging the Senator Module, in order to avoid any electrical interference.
3.THE PLAYING LEVELS
Your Senator Module offers 64 different playing levels. When you set
the level, keep in mind that when the computer has more time to think about its moves, it becomes stronger and plays
Setting a Playing Level
See “USE THIS CHART TO SELECT A PLAYING LEVEL” for a look at how to set levels and an overview of all 64 levels.
Press LEV to enter Level Mode, and the computer displays the current playing level. When you enter Level Mode the first time, the module is set on Level 4 (with an average response time of five sec- onds a move), and the display shows L0:05. Change levels one at a time by using the BLACK/> and WHITE/< keys. As a shortcut, press LEV repeatedly to skip over eight levels at a time. When the display shows your desired level, press ENT to enter your new level into the computer and exit Level Mode.
If you press LEV to verify the level but you don’t want to actually change levels, press CL. This lets you exit Level Mode without changing the level or clock settings, even while the computer is thinking.
Other important points to remember regarding levels:
•Changing the level always resets the chess clocks.
•We don’t recommend changing levels while the computer is think- ing, since the clock is reset and the current search is aborted. If you must do this, first press ENT to abort the computer’s search, and make its move on the board. Then, take back the computer’s move
and change the level. Finally, press ENT to make the computer start thinking on the new level.
3.1 Normal Playing Levels
LEVEL | TIME PER MOVE | DISPLAY |
1 | 1 second | L 0:01 |
2 | 2 seconds | L 0:02 |
3 | 3 seconds | L 0:03 |
4 | 5 seconds | L 0:05 |
5 | 10 seconds | L 0:10 |
6 | 15 seconds | L 0:15 |
7 | 20 seconds | L 0:20 |
8 | 30 seconds | L 0:30 |
9 | 45 seconds | L 0:45 |
10 | 1 minute | L 1:00 |
11 | 1.5 minutes | L 1:30 |
12 | 2 minutes | L 2:00 |
13 | 3 minutes | L 3:00 |
14 | 5 minutes | L 5:00 |
15 | 10 minutes | L10:00 |
16 | 15 minutes | L15:00 |
When you choose one of the Normal Playing Levels, you are select- ing an average response time for the computer. Note that the times are averaged over a large number of moves. In the opening and endgame, the computer tends to play faster, but in complicated middlegame positions, it may take longer to move.
3.2 Tournament Levels
LEVEL | TOTAL TIME / NUMBER OF MOVES | DISPLAY |
17 | 1 hr. 30 min. / 40 moves | 1:30;40 |
18 | 1 hr. 45 min. / 35 moves | 1:45;35 |
19 | 1 hr. 45 min. / 40 moves | 1:45;40 |
20 | 1 hr. 30 min. / 35 moves | 1:30;35 |
21 | 2 hrs. / 40 moves | 2:00;40 |
22 | 2 hrs. 30 min. / 45 moves | 2:30;45 |
23 | 2 hrs. / 50 moves | 2:00;50 |
24 | 3 hrs. / 40 moves | 3:00;40 |
The Tournament Levels require you to make a certain number of moves within a given amount of time. If a player exceeds the allotted
time for a given number of moves, the computer flashes “time”TImE( )
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