Saitek III manual Check, Mate, and Draw, Interrupting the Computer’s Search, Two Player Mode

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En Passant Captures: In this type of capture, the computer reminds you to remove the captured pawn by lighting that square. As soon as you remove the pawn, the computer beeps to signify completion of the move.

Castling: The computer automatically recognizes castling after the King is moved. After you have moved the King, the board lights remind you to move the Rook. Note that Kingside castling is displayed as 0-0, and Queenside castling as 0-0-0.

Pawn Promotions: When your pawn reaches the eighth rank, the computer beeps to indicate that a promotion is taking place, and it automatically assumes that you are promoting to a Queen. Simply replace the pawn with a Queen to complete the promotion. If you wish to underpromote to a Knight, Bishop, or Rook, first remove the pawn from the board (the display will automatically show the Queen symbol). Next, press the PIECE SYMBOL KEY on the Senator Module which corresponds to your desired promotion piece, and that symbol will show in the display. Put the new piece down on the eighth rank—the computer immediately recognizes your new piece and begins thinking about its next move! When the computer’s pawn promotes, first pick up its pawn as usual. You’ll notice that the display shows both the pawn and the promoted piece. Put the piece down on the indicated square to complete the move. Remember to change the piece on the board after a pawn is promoted!

2.3 Illegal Moves

Your computer will never accept an illegal move. If you try to make one, you’ll hear a low beep, and the display will simply continue to show the square the piece came from. Move the piece back to its original square to cancel the illegal move indication. Now, make another move to continue the game.

If you move the computer’s piece to an incorrect square, you won’t hear the normal beep that sounds when a move is completed. Instead, the computer’s correct to square lights, and the board won’t accept any other move. If this happens, pick the piece up again, and move the piece to that square to complete the move. You can check the display for the correct move, if necessary.

If you pick up a piece, but decide not to move it after all, put the piece back down on that same square again to cancel; then make a different move. If you change your mind after entering your whole move, take the move back as described in Section 1.5.

2.4 Check, Mate, and Draw

When your King is in check, the computer first displays its move as usual. After the move is made, CHECK flashes in the display for a few seconds, along with the checking move. The display then goes back to showing the clock.

If the computer discovers a forced mate against its opponent, it first displays its move as usual. After the move has been made on the board, the computer flashes a mate announcement along with the move for several seconds (e.g., =in 2 for a mate in two moves). The display then goes back to showing the clock.

When a game ends in checkmate, you’ll hear beeps and the display will flash MATE (along with the mating move) for a short time after the move is made. The display then goes back to showing the clock.

The computer recognizes draws by stalemate, three-fold repetition, the 50-move rule and insufficient material. After a draw has occurred, the display flashes the type of draw: EnD for stalemate or draw by insufficient materials, EnD:3 for three-fold repetition, and EnD:50 for a draw by the 50-move rule. The display then goes back to showing the clock.

2.5 Interrupting the Computer’s Search

Think the computer is taking too long to move? You can interrupt it any time. Simply press ENT while the computer is thinking, and it will stop and play the best move it has found so far. This feature can be handy on the higher levels, where the computer can take a long time to move, and on the Infinite Level, where the computer thinks indefinitely unless you stop it.

On the Problem Solving Levels, pressing ENT won’t force the com- puter to make a move. Instead, the computer will sound an error beep and display – – – – – to indicate that it was interrupted before it found a mate. To continue play, switch to another level.

2.6 Changing Sides with the Computer

To change sides with the computer, simply press ENT when it’s your turn—and the computer will make the next move for your side. Change sides as often as you wish.

2.7 Two Player Mode

Besides taking back moves as described in Section 1.5, the TAKE BACK key is also used to activate Two Player Mode. Normally, the

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Contents Exclusive Senator Chess Computer System Quick Start Keys and Features Table of ContentsIntroduction Getting StartedExpress TAKE-BACK Features More Features to ExploreInterrupting the Computer’s Search Two Player ModeCheck, Mate, and Draw Changing Sides with the ComputerThinking on the Opponent’s Time Playing Black from the BottomBuilt-In Openings Game MemoryNormal Playing Levels Setting a Playing LevelPlaying Levels Tournament LevelsUSE this Chart to Select Speed Chess Levels Fun LevelsInfo Mode Watch the Computer Think No time limitSearch Information Info Mode AT a GlancePrincipal Variation Chess Clock InformationWant a Hint? Just Ask Options for FUN and VarietyMove Count/Game Moves Selecting Game OptionsSound with Keypress Silent ModeCoach Mode Ticking ClockSystem Test Selective SearchRandom Play Easy ModeImportant The Rotating Display feature is only activated Book On/OffIT’S Easy to Verify Pieces VERIFYING/SETTING UP PositionsChanging and Setting Up Positions Verifying PositionsTRY OUT Position Mode Once you have changed the board position as describedConditions of Warranty Technical DetailsTroubleshooting Guide Symptoms Possible Causes Action to TakeSchnellstart Tasten UND Funktionen InhaltEinleitung LOS GEHT´SSiehe auch die Abbildung „TAKE BACK-EXPRESS-FUNKTION Take BACK-EXPRESS-FUNKTION Mehr Funktionen EntdeckenSiehe auch „SCHWARZ VON Unten SPIELEN? Achten SIE Rechnen wenn der Gegner am Zug ist DIE SpielstufenGespeicherte Eröffnungen SpielstandspeicherNormale Stufen TurnierstufenBlitzschach Kein Zeitlimit SpaßstufenAnalysestufe MattsuchstufenNutzen SIE Diese Übersicht INFO-MODUS Beobachten UND Lernen Info-Modus anwendenHauptvarianten Wie wäre es mit einem Hinweis? Einfach fragen INFO-MODUS AUF Einen BlickOptionen FÜR Spielspass UND Vielfalt Spieloptionen auswählenStille Automatisches SpielSound bei Zugeingabe TrainingsmodusDAS Wichtigste DES OPTIONS-MODUS SO GEHT’S Einfacher Modus SystemtestSelektive Suche ZufallsauswahlWichtig Diese Funktion ist nur aktiv Solange DER COM Positionen PRÜFEN/AUFBAUENTurnierbibliothek Siehe auch „ES IST EINFACH, Positionen ZU PrüfenES IST EINFACH, Positionen ZU Prüfen Testen SIE DEN POSITIONS-MODUSPflege und Wartung Technische AngabenDie ACL-Funktion Batterie-InformationenProblemlösungen Symptome Mögliche Ursachen LösungenMise EN Route Rapide Touches ET Fonctions SommairePour Commencer L’ESSENTIEL Options Express DU Mode Take Back DES Fonctions a DecouvrirVoir aussi la figure « Jouer Avec LES Noirs DE Votre Côte » Reflexion dans le temps de l’adversaire Niveaux DE JEULes ouvertures répertoriées 11 Mémorisation de la partieNiveaux de Jeu Classiques Niveaux TournoiNiveaux Sudden Death Conseils SUR LE Choix D’UN Niveau DE JEU InfiniTableau Variante principale Mode Info Regarder LES Reflexions DE L’ORDINATEUR’usage du mode Info Information sur la recherche de l’ordinateurCompteur des coups Mode InfoLES Options FUN ET Divertissement Suggestions des coupsJeu automatique Mode silencieuxMode d’enseignement Tic-Tac d’horlogeCompte à rebours Chronométrage BronsteinProgramme test Mode Jeu facileMode Jeu aléatoire Recherche sélectiveVerification DES Positions / Mise EN Place DES Pieces Livre actifLivre tournoi LE Mode Position ’EST Simple DE Verifier LES Positions DES PiecesSoins et entretien Fiche TechniqueLa fonction ACL Information sur les pilesSymptomes Causes Possibles QUE Faire Guide DE Depannage