Motorola C370, C550, C450 technical manual Motorola J2ME Platform, Resources Available

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J2ME Introduction

MIDP-Compliant

OEM

Native

Apps

Apps

Apps

MIDP

OEM

 

Classes

 

 

 

CLDC

 

 

Native System Software

 

 

Mobile Information Device

 

 

The Configuration Layer used in the C370, C450, and C550 series of handsets is the Connected Limited Device Configuration 1.0 (CLDC 1.0) and the Profile Layer used is the Mobile Information Device Profile 1.0 (MIDP 1.0). Together, the CLDC and MIDP provide common APIs for I/O, simple math functionality, UI, and more.

For more information on J2ME, see the Sun™ J2ME documentation (http://java.sun.com/j2me/).

The Motorola J2ME Platform

Functionality not covered by the CLDC and MIDP APIs is left for individual OEMs to implement and support. By adding to the standard APIs, manufacturers can allow developers to access and take advantage of the unique functionality of their series of handsetss.

The C370, C450, and C550 series of handsets contain OEM APIs for extended functionality ranging from enhanced UI to advanced data security. While the C370, C450, and C550 series of handsets can run any application written in standard MIDP, it can also run applications that take advantage of the unique functionality provided by these APIs. These OEM APIs are described in this guide.

Resources Available

The C370, C450, and C550 series of handsets allows access to a richer set of resources than our previous Java™ capable phones. The changes range from a larger heap for Java applications to the presence of a color display. All of the enhancements allow for more compelling and advanced Java applications to be created. In addition to increasing resources present on the device, new APIs to access other device resources were added. These new APIs allow a Java application to leverage other capabilities of the device that are currently not accessible through standard MIDP and CLDC APIs.

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Contents Technical Manual Table of Contents Lcdui JAD Attributes Disclaimer IntroductionPurpose AudienceReferences Acronym Description Revision HistoryDefinitions, Abbreviations, Acronyms Date Name ReasonDocument Overview Introduction Java 2 Platform, Micro Edition J2ME J2ME IntroductionResources Available Motorola J2ME PlatformJava VM Description DisplayNetworking File & RMSIntroduction to Development Developing and Packaging J2ME ApplicationsGuide to Development in J2ME Page Downloading Applications OTA ProcedureInstallation Program and Data space notes Exiting Applications Java Application Installer/De-Installer JaidStarting Applications Downloading MIDlets Error ChecksLaunching Web Session for Http Download XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games MIDlet Lifecycle Application ManagementMIDlet Suite Installation MIDlet Suite De-installation DestroyApp MIDlet Suite UpdatingCaller Purpose MethodStartApp or the pauseApp Using startApp MIDlet Control of MIDlet State Transitions Java SystemPage Network Connections Network APIClass Descriptions URL Format IOException when it detects a time-out conditionImplementation Notes TCP SocketsUDP Sockets Network API Description LcduiLcdui Class Hierarchy Gaming API and SoundFunctional Description Gaming API containing a sound API Using BackgroundMusicBackgroundMusic Class BackgroundMusic MethodsGameScreen Fields GameScreen ClassPublic int getKeyStates GameScreen MethodsInformation, disabling key events can improve performance GameScreen Using GameScreenImageUtil Methods ImageUtil ClassImageUtil Fields RgbData Using ImageUtilPalleteImage Methods PalleteImage ClassPalleteImage Constructor Public void setTransparentIndexint index throws Using PalleteImagePlayField Class Using Static and Animated TilesPlayField Constructor Using SpritesDefining View Windows 2N+1 2N + Public void addSpriteSprite s throws PlayField MethodsPage Public boolean collidesWithAnyTileSprite s throws PlayField Using PlayFieldSoundEffect Methods Using SoundEffectSoundEffect Class Sprite ClassSprite Constructor Animation FramesSprite Drawing Sprite Methods Page Public final void drawGraphics g throws Sprites Using SpriteFileFormatNotSupportedException Java Gaming Sound API Java Gaming Sound APIMax Midi Extension Support FileFormatNotSupportedException ConstructorsVibe and Backlight API Vibe and BacklightCreating a Message OverviewPermissions Sending a MessageJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name RecordStore Record Management SystemClass Description Code ExamplesCaveats TipsPhonebook Access API Phonebook AccessSample of code to create object of PhoneBookRecord class Phonebook Access API PermissionsSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 Intelligent Keypad Text Entry API ITAPKey Mapping for the C370, C450, and C550 Appendix a Key MappingCenter Select END Available Memory Appendix B Memory Management CalculationAppendix C Online FAQC370, C450, and C550 Spec Sheets Appendix D Spec SheetsReferences Purchase Motorola Developer Information ToolsDocumentation Motorola Developer Information Tools Motorola, Inc
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