Motorola C370, C550, C450 technical manual Document Overview

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MIDP

Mobile Information Device Profile

 

OEM

Original Equipment Manufacturer

 

OTA

Over The Air

 

RMS

Record Management System

 

RTOS

Real Time Operating System

 

SC

Service Center

 

SDK

Software Development Kit

 

SMS

Short Message Service

 

SU

Subscribe Unit

 

UI

User Interface

 

URI

Location Services Unified Resource Identifier

 

VM

Virtual Machine

 

 

 

Document Overview

This developer’s guide is organized into the following chapters and appendixes:

Chapter 1 Introduction: this chapter has general information about this document, including purpose, scope, references, and definitions.

Chapter 2 J2ME Introduction: this chapter describes the J2ME platform and the available resources on the C370, C450, and C550 series of handsets.

Chapter 3 – Developing and Packaging J2ME Applications: this chapter describes important features to look for when selecting tools and emulation environments. It also describes how to package a J2ME application, how to package a MIDlet, and generate JAR and JAD files properly.

Chapter 4 – Downloading Applications: this chapter describes the process for downloading applications.

Chapter 5 – Application Management: this chapter describes the lifecycle, installation/de-installation, and updating process for a MIDlet suite.

Chapter 6 – Networking APIs: this chapter describes the Java Networking API.

Chapter 7 – LCDUI: this chapter describes the Limited Connection Device User Interface API.

Chapter 8 – Gaming and Sound API: this chapter describes the Gaming API and Sound API.

Chapter 9 – Vibe and Backlight API: this chapter describes the Vibe and Backlight API.

Chapter 10 – SMS MO: this chapter describes SMS MO.

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Contents Technical Manual Table of Contents Lcdui JAD Attributes Introduction Purpose Audience DisclaimerReferences Revision History Definitions, Abbreviations, AcronymsDate Name Reason Acronym DescriptionDocument Overview Introduction J2ME Introduction Java 2 Platform, Micro Edition J2MEMotorola J2ME Platform Resources AvailableDescription Display NetworkingFile & RMS Java VMIntroduction to Development Developing and Packaging J2ME ApplicationsGuide to Development in J2ME Page Downloading Applications OTA ProcedureInstallation Program and Data space notes Exiting Applications Java Application Installer/De-Installer JaidStarting Applications Downloading MIDlets Error ChecksLaunching Web Session for Http Download XML Screen Renderings BombMan is back, now on your Taichi series of handsets Taichi handset New Games Application Management MIDlet LifecycleMIDlet Suite Installation MIDlet Suite De-installation MIDlet Suite Updating DestroyAppMethod Caller PurposeStartApp or the pauseApp Using startApp Java System MIDlet Control of MIDlet State TransitionsPage Network API Network ConnectionsClass Descriptions IOException when it detects a time-out condition URL FormatImplementation Notes TCP SocketsUDP Sockets Network API Lcdui DescriptionLcdui Class Hierarchy Gaming API and SoundFunctional Description Using BackgroundMusic BackgroundMusic ClassBackgroundMusic Methods Gaming API containing a sound APIGameScreen Class GameScreen FieldsGameScreen Methods Public int getKeyStatesInformation, disabling key events can improve performance Using GameScreen GameScreenImageUtil Methods ImageUtil ClassImageUtil Fields Using ImageUtil RgbDataPalleteImage Methods PalleteImage ClassPalleteImage Constructor Using PalleteImage Public void setTransparentIndexint index throwsUsing Static and Animated Tiles PlayField ClassPlayField Constructor Using SpritesDefining View Windows 2N+1 2N + PlayField Methods Public void addSpriteSprite s throwsPage Public boolean collidesWithAnyTileSprite s throws Using PlayField PlayFieldUsing SoundEffect SoundEffect ClassSprite Class SoundEffect MethodsSprite Constructor Animation FramesSprite Drawing Sprite Methods Page Public final void drawGraphics g throws Sprites Using SpriteFileFormatNotSupportedException Java Gaming Sound API Max Midi Extension SupportFileFormatNotSupportedException Constructors Java Gaming Sound APIVibe and Backlight Vibe and Backlight APIOverview Creating a MessageSending a Message PermissionsJAD Attributes JAD AttributesMandatory attributes for manifest files MIDlet-Name Record Management System Class DescriptionCode Examples RecordStoreTips CaveatsPhonebook Access Phonebook Access APIPhonebook Access API Permissions Sample of code to create object of PhoneBookRecord classSimmemory Sample of code for calling of ‘getMaxEmailLength ’ method Sample of code for calling of ‘isPrimaryint speedNo’ method Sample of code for calling of ‘getNumberCategories’ method Sample of code for calling of ‘setCategoryView’ method Sample of code for calling of ‘getUsedRecords’ method Int index = ReceivedRecord.getRecord1 ITAP Intelligent Keypad Text Entry APIAppendix a Key Mapping Key Mapping for the C370, C450, and C550Center Select END Appendix B Memory Management Calculation Available MemoryOnline FAQ Appendix CAppendix D Spec Sheets C370, C450, and C550 Spec SheetsReferences Purchase Motorola Developer Information ToolsDocumentation Motorola Developer Information Tools Motorola, Inc
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